Warning - nightlies unbalanced from r2008

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  • chris
    PosChengband Maintainer
    • Jan 2008
    • 702

    #46
    Originally posted by tigpup
    Having just started playing again, it seems that the problem is also off-weapon +3blows on randarts. Especially with gloves that give +dam bonus. My recent randart kobold rogue had 14 blows (+3, +3, +3 on off-weapon kit).
    Now if we could just get a rand-art ring of speed (+17) with extra attacks

    Comment

    • chris
      PosChengband Maintainer
      • Jan 2008
      • 702

      #47
      Originally posted by tigpup
      Having just started playing again, it seems that the problem is also off-weapon +3blows on randarts. Especially with gloves that give +dam bonus. My recent randart kobold rogue had 14 blows (+3, +3, +3 on off-weapon kit).
      OK, a serious reply. If you are granting extra blows, force the pval to 1. Seriously, it is an insane ability. Its probability should probably be at least 1 in 1000 artifacts too ...

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #48
        Are you using the nightlies or 3.1.2v2? The latter doesn't value extra blows (or extra shots) highly enough, but with more recent versions, the only times I see extra blows on non-weapons, it's a piece of armor with +1 blow and maybe resist fear, and that's it.

        Comment

        • Tiburon Silverflame
          Swordsman
          • Feb 2010
          • 405

          #49
          During the discussion we had on item pricing, one of the points I think everyone recognized, is that extra shots/blows on anything but a weapon, is *extremely* powerful.

          Comment

          • tigpup
            Apprentice
            • Apr 2007
            • 94

            #50
            Originally posted by Derakon
            Are you using the nightlies or 3.1.2v2? The latter doesn't value extra blows (or extra shots) highly enough, but with more recent versions, the only times I see extra blows on non-weapons, it's a piece of armor with +1 blow and maybe resist fear, and that's it.

            I am playing "angband-3.1.2v2"; whatever that means. I don't know what "nightlies" is.

            The version I play seems to be the version hosted as public download at http://rephial.org/.

            Is this a bad version?

            Are there different current versions?

            Comment

            • Timo Pietilä
              Prophet
              • Apr 2007
              • 4096

              #51
              Originally posted by tigpup
              I am playing "angband-3.1.2v2"; whatever that means. I don't know what "nightlies" is.

              The version I play seems to be the version hosted as public download at http://rephial.org/.

              Is this a bad version?

              Are there different current versions?


              This is automatically daily build versions of the development version of the game, which means that it is no way guaranteed to work at all, but usually it is fairly stable.

              There are differences in 3.1.2v2 and that, with maybe major thing in item AC which is now way higher for every armor, and that there are ego dragon armors (ever had green DSM of speed +10?, or BalanceDSM of Permanence {confusion} GreenDSM of resistance = MHDSM).

              Comment

              • tigpup
                Apprentice
                • Apr 2007
                • 94

                #52
                Originally posted by Timo Pietilä
                http://rephial.org/nightlies/

                This is automatically daily build versions of the development version of the game, which means that it is no way guaranteed to work at all, but usually it is fairly stable.

                There are differences in 3.1.2v2 and that, with maybe major thing in item AC which is now way higher for every armor, and that there are ego dragon armors (ever had green DSM of speed +10?, or BalanceDSM of Permanence {confusion} GreenDSM of resistance = MHDSM).
                Interesting changes. Thanks for the link, Timo. Development it seems, is rife at the moment. Hopefully this is good for the game.

                Kindest,

                Comment

                • Magnate
                  Angband Devteam member
                  • May 2007
                  • 5110

                  #53
                  Originally posted by tigpup
                  Interesting changes. Thanks for the link, Timo. Development it seems, is rife at the moment. Hopefully this is good for the game.
                  It is indeed, and glad you've successfully upgraded. Please shout (post here or PM me) if you find +3 blows on any nonweapon randart in the nightlies!
                  "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #54
                    Note that the nightlies are currently rather broken with regards to randarts, not because the individual randarts are overpowered, but because randarts in general are very common -- to the extent that I'm surprised if I don't find several in each dungeon trip once I hit ~1500'.

                    Comment

                    • Magnate
                      Angband Devteam member
                      • May 2007
                      • 5110

                      #55
                      Originally posted by Derakon
                      Note that the nightlies are currently rather broken with regards to randarts, not because the individual randarts are overpowered, but because randarts in general are very common -- to the extent that I'm surprised if I don't find several in each dungeon trip once I hit ~1500'.
                      Yep, this has been on my to-do list for a while now - it's a small change but RL has been crazy the past couple of weeks. I should get to it this weekend.
                      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                      Comment

                      • Omnipact
                        Rookie
                        • Jun 2007
                        • 23

                        #56
                        Speaking of randarts, I would like the player to be able to see the randart seed, and have an option of entering one at birth...

                        Put it in char dumps as well, so other people can play with the same randarts.

                        Just a thought...

                        Iain.

                        Comment

                        • Magnate
                          Angband Devteam member
                          • May 2007
                          • 5110

                          #57
                          Originally posted by Omnipact
                          Speaking of randarts, I would like the player to be able to see the randart seed, and have an option of entering one at birth...

                          Put it in char dumps as well, so other people can play with the same randarts.

                          Just a thought...

                          Iain.
                          Yup, this is #1155. Unfortunately it's a little more work than just noting the seed, as that seed is used elsewhere and would result in identical games. But it's on the radar.
                          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            #58
                            A simple fix would be to reseed the RNG at the time of artifact generation, and then restore the original seed for the rest of the game.

                            Comment

                            • d_m
                              Angband Devteam member
                              • Aug 2008
                              • 1517

                              #59
                              Having just rewritten the RNG, I agree that it would be easy to use an independent seed for artifact generation.
                              linux->xterm->screen->pmacs

                              Comment

                              • Magnate
                                Angband Devteam member
                                • May 2007
                                • 5110

                                #60
                                Originally posted by d_m
                                Having just rewritten the RNG, I agree that it would be easy to use an independent seed for artifact generation.
                                Cool. Fancy sending me a patch for that ;-)

                                (In that case, #1155 can be addressed by saving the "randart seed" separately in the savefile, and adding an option to use it instead of using a new one)
                                "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                                Comment

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