I know some people like to play the bleeding edge nightly versions, so I'm just reminding those people that trunk is in active development and is likely to be a bit unbalanced for a while. As part of my obj-power rebalancing for 3.1.3 I've just committed a bunch of changes to armour, making heavy armours more attractive and re-working DSMs (which are no longer identical apart from the breath, and can have certain ego types). (It was ticket #951, in case anyone cared.)
So far, so good ... BUT: these changes have not yet been balanced against non-armour items. The minor consequence of this is that armour might seem oddly expensive compared with weapons and devices. The major consequence of this is that powerful artifact armours like Soulkeeper and Isildur might turn into truly sickening randart weapons. You have been warned.
Please use this thread to report any armour-related issues in the new nightlies.
Thanks.
So far, so good ... BUT: these changes have not yet been balanced against non-armour items. The minor consequence of this is that armour might seem oddly expensive compared with weapons and devices. The major consequence of this is that powerful artifact armours like Soulkeeper and Isildur might turn into truly sickening randart weapons. You have been warned.
Please use this thread to report any armour-related issues in the new nightlies.
Thanks.
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