Feature Request on monster memory

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  • fyonn
    Adept
    • Jul 2007
    • 217

    Feature Request on monster memory

    just something occurred to me about the monster memory. it tells me when a monster resists something, but what about telling when a monster is vulnerable to something. right now I can't tell if it's vulnerable or if I just haven't tested it yet.

    perhaps something like:
    Code:
    It resists cold and poison but is vulnerable to acid and electricity.
    whaddyall think?

    david
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    I would say "but does not resist acid or electricity", to leave room for adding actual vulnerabilities in the future.

    Comment

    • fyonn
      Adept
      • Jul 2007
      • 217

      #3
      Yup, sounds perfectly sensible.

      Comment

      • Jungle_Boy
        Swordsman
        • Nov 2008
        • 434

        #4
        I like this idea.
        My first winner: http://angband.oook.cz/ladder-show.php?id=10138

        Comment

        • Magnate
          Angband Devteam member
          • May 2007
          • 5110

          #5
          Originally posted by Jungle_Boy
          I like this idea.
          So does Takkaria. See http://trac.rephial.org/ticket/258
          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

          Comment

          • fyonn
            Adept
            • Jul 2007
            • 217

            #6
            fair enough. great mind's etc.

            I like that table idea though...

            Comment

            • buzzkill
              Prophet
              • May 2008
              • 2939

              #7
              Originally posted by fyonn
              I like that table idea though...
              This table. (It took me a second to find it, so I put it here)
              Code:
              Water Troll  hp(36d10)   Evil    HOTblooded    ESPable Always   INV No
              -----------------------------------------------------------------------
              Acid     susceptible     Fear  susceptible
              Fire     susceptible     Lite  vulnerable
              Cold     immune          Conf  susceptible
              Elec     unknown
              Poison   immune
              I like this too. It presents the information in a quick easy to grasp format. No more reading a page of text to find the bit that you're looking for. I'd omit the 'unknown' entries simply to minimize clutter.
              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
              My banding life on Buzzkill's ladder.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9637

                #8
                If we're doing format, I like this (a mock-up by takkaria, I think I may have posted it before):
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • fyonn
                  Adept
                  • Jul 2007
                  • 217

                  #9
                  The latter table was the one I saw by following the link, but yes, something like that. and room for the text description below the big table. makes it nice and easy to see all the relevant stats and important data. I suspect that the table could be compressed a bit more to take up less room, but that kinda thing would be great, esp with appropriate colour coding.

                  talking about colour coding, is there a breakdown of what the colour coding means in the monster description? I notice in the description of a great wyrm of balance:

                  Code:
                  It may [COLOR="Red"]breathe[/COLOR] [COLOR="Lime"]sound(500)[/COLOR], [COLOR="DarkOrange"]chaos(500)[/COLOR], [COLOR="red"]disenchantment(500)[/COLOR], or [COLOR="lime"]shards(500)[/COLOR],
                  Now I appreciate that I've got res_sound and res_shards and enough HP to withstand a full force breath, which explains their being green. but I have neither res_chaos or res_disen, so why is one orange and one red? would not both breaths kill me?

                  Looking at the description of an AMHD I see

                  Code:
                  It may [COLOR="Red"]breathe[/COLOR] [COLOR="Yellow"]acid(616)[/COLOR], [COLOR="yellow"]lighting(616)[/COLOR], [COLOR="yellow"]fire(616)[/COLOR], [COLOR="yellow"]frost(616)[/COLOR], or [COLOR="DarkOrange"]poison(616)[/COLOR],
                  I guess the base 4 are yellow as I have Rbase, and a resisted breath wouldn't kill, but the unresisted poison would kill. it's orange however, not red...

                  I don't know if this is in the docs anywhere, and sorry if it is, not seen it. I was just wondering.

                  dave

                  PS. incidentally, the comma'ing is wrong on those lines, but that's just getting finicky

                  Comment

                  • Marble Dice
                    Swordsman
                    • Jun 2008
                    • 412

                    #10
                    Originally posted by fyonn
                    talking about colour coding, is there a breakdown of what the colour coding means in the monster description?
                    There's no documentation, but generally they have the following meaning:

                    green: harmless or resisted with no side effects
                    yellow: noteworthy or resisted with side effects
                    orange: dangerous or unresisted
                    red: very dangerous, potentially fatal or irreparable consequences

                    It's a little difficult to be consistent, and it's especially noteworthy that just because something is yellow or green, that doesn't mean it can't kill you in one hit. It just means you have the appropriate resistance. Base elements are orange, yellow, green depending on if you have nothing, resistance, or immunity. Most high elements are red/orange (depending on threat) if you have nothing, green if you have resistance. Curses are red/orange/yellow (depending on threat) if you're not immune, and green if you have max save. Mana, gravity, time are always red I think.

                    Comment

                    • bebo
                      Adept
                      • Jan 2009
                      • 213

                      #11
                      A table like the one Nick posted would be awesome, it makes everything that much cleaner and easier to see and read. Probably some adjustmnets might be needed, but I humbly ask, go for it!
                      My first winner! http://angband.oook.cz/ladder-show.php?id=8681
                      And my second! http://angband.oook.cz/ladder-show.php?id=8872
                      And the third! http://angband.oook.cz/ladder-show.php?id=9452
                      And the fourth! http://angband.oook.cz/ladder-show.php?id=10513
                      And the fifth! http://angband.oook.cz/ladder-show.php?id=10631
                      And the sixth! http://angband.oook.cz/ladder-show.php?id=10990

                      Comment

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