Time for a stupid idea. What would you do if you found this item, with whatever character you're playing right now (any variant):
Nuke-Resistant Armor [60, +40] (-4 to speed)
[super heavy, like 50 lb]
It provides resistance to fire, acid, lightning, sound, and shards. It decreases your speed and dexterity by 4. It cannot be harmed by the elements.
Intriguing, yes... but would it be worth using? Well, why not take it for a spin and see how it goes? Here's another lame example:
Ring of Undeadness
It provides immunity to nether. It attracts undead creatures.
That one's a little different. Maybe worth keeping around just for when you're fighting Azriel? How frequently do the undead appear? How bad would they even be if you're immune to nether? Maybe it's worth keeping around? No? As a swap?
To me, that kind of item is the most interesting kind, and I don't see enough of them. It's not that they're not out there; it's that when you find them, you've always got better options. That's no fun. Items with drawbacks create interesting equipment decisions, and sometimes they create interesting game situations. The perfect "grey item" (as I like to call them) is Calris. It has a lot of upside, but also a very significant downside which must be weighed. An example of a non-grey item would be the One Ring, which is so ridiculously powerful in every respect that you don't care if you aggravate and you don't care that you can't take it off. The Palantir of Westernesse lies somewhere in between those.
I'd like to see more things along the lines of Calris. Just as an experiment, I'm going to look at a couple pages of winners on the Angband ladder --- not the top score guys since they all have perfect kits, maybe one page in. (*looks*). 0K --- The One Ring and the Palantir (very rarely Calris) are the *only* items with any sort of drawback that winners use. Let's look at some mid-level characters. (*looks*). I didn't see any grey items at all.
Well, I just wish the grey items were better, that's all. That there were some items with *real* drawbacks that aren't just cursed crap. That there were items that create tough choices - and I'm not talking about the "Hmmm, Ringil or Deathwreaker?" kind of tough choice.
Anyway, sorry for the disorganized, late-night post. This just occurred to me and I wanted to share the thought and see what you guys have to say.
-Djabanete
Nuke-Resistant Armor [60, +40] (-4 to speed)
[super heavy, like 50 lb]
It provides resistance to fire, acid, lightning, sound, and shards. It decreases your speed and dexterity by 4. It cannot be harmed by the elements.
Intriguing, yes... but would it be worth using? Well, why not take it for a spin and see how it goes? Here's another lame example:
Ring of Undeadness
It provides immunity to nether. It attracts undead creatures.
That one's a little different. Maybe worth keeping around just for when you're fighting Azriel? How frequently do the undead appear? How bad would they even be if you're immune to nether? Maybe it's worth keeping around? No? As a swap?
To me, that kind of item is the most interesting kind, and I don't see enough of them. It's not that they're not out there; it's that when you find them, you've always got better options. That's no fun. Items with drawbacks create interesting equipment decisions, and sometimes they create interesting game situations. The perfect "grey item" (as I like to call them) is Calris. It has a lot of upside, but also a very significant downside which must be weighed. An example of a non-grey item would be the One Ring, which is so ridiculously powerful in every respect that you don't care if you aggravate and you don't care that you can't take it off. The Palantir of Westernesse lies somewhere in between those.
I'd like to see more things along the lines of Calris. Just as an experiment, I'm going to look at a couple pages of winners on the Angband ladder --- not the top score guys since they all have perfect kits, maybe one page in. (*looks*). 0K --- The One Ring and the Palantir (very rarely Calris) are the *only* items with any sort of drawback that winners use. Let's look at some mid-level characters. (*looks*). I didn't see any grey items at all.
Well, I just wish the grey items were better, that's all. That there were some items with *real* drawbacks that aren't just cursed crap. That there were items that create tough choices - and I'm not talking about the "Hmmm, Ringil or Deathwreaker?" kind of tough choice.
Anyway, sorry for the disorganized, late-night post. This just occurred to me and I wanted to share the thought and see what you guys have to say.
-Djabanete
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