So I fixed a divide-by-zero crash that I encountered on device activation.
I also changed the max fail rate from 95% down to 75% on devices. I figure that's still hard enough that it isn't making things too easy, but it reduces the number of times an activated ability is completely useless. This is particularly apparent with DSM.
Changes are both available in r1984.
I also changed the max fail rate from 95% down to 75% on devices. I figure that's still hard enough that it isn't making things too easy, but it reduces the number of times an activated ability is completely useless. This is particularly apparent with DSM.
Changes are both available in r1984.
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