Weapon types

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • ekolis
    Knight
    • Apr 2007
    • 921

    Weapon types

    It's always seemed a bit odd to me that a character who knows how to wield a sword would be able to wield an axe or maul or dagger with equal profiency... Adding weapon-specific combat skills is probably variant territory, but what about simply differentiating each weapon class a bit more?

    Say, like so:

    Swords - your standard weapon: standard +todam from STR and +tohit/+blows from DEX
    Axes - harder to wield than a sword due to the bulk: more base damage than a sword, but less accuracy; gets small bonus to hit from STR in addition to normal bonuses, but fewer extra blows from DEX
    Hafted weapons - vary depending on weight: whips and clubs get more blows and accuracy, while maces and warhammers get LOTS more damage!
    Daggers - light weapons even a wimp can use effectively, so long as he's smart: +todam comes from average of INT and WIS instead of from STR
    You read the scroll labeled NOBIMUS UPSCOTI...
    You are surrounded by a stasis field!
    The tengu tries to teleport, but fails!
Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎