Rod of Recall has ignore lightning, and I believe that is the only attack that can destroy a rod. Theft could still be an issue, but if your dexterity is high enough you should be fine.
________ Rock_Babe
Most of the high-level rods are immune to lightning attacks, but you should check by 'I'nspecting any object you're worried about.
It used to be that all rods were immune to zapping. This was changed at some point in (as far as I can tell) an attempt to make warriors even harder to play, by rendering their bread-and-butter rods destructible.
I believe however that rods, being ordinary inventory items, can be stolen by master thieves. While technically not what you had in mind by "destroyed," it's still something to keep in mind until you have high enough Dex to be immune from pickpocketing.
I believe however that rods, being ordinary inventory items, can be stolen by master thieves. While technically not what you had in mind by "destroyed," it's still something to keep in mind until you have high enough Dex to be immune from pickpocketing.
Master thieves are weaklings though, provided you have any ranged offensive capabilities at all you should be able to kill them easily.
Harowen is more of a problem, but it's easy to avoid him.
I used to carry extra copies of the dungeon books around with me, but I've found that they're not worth the weight at all.
Master thieves are weaklings though, provided you have any ranged offensive capabilities at all you should be able to kill them easily.
Harowen is more of a problem, but it's easy to avoid him.
I used to carry extra copies of the dungeon books around with me, but I've found that they're not worth the weight at all.
18/150 DEX is proof against any thief, including Harowen. Below that you might get stuff stolen, but you can always retrieve it by killing the thief (who never leaves the level). The only real risk is a trap door or nexus tlev before you get the kill.
"Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles
Chance to steal (from the 3.1.1 source, which is all I have on this computer):
* If you are paralyzed, then you cannot resist being stolen from.
* Otherwise, look up a dex-based modifier (from adj_dex_safe in tables.c), some sample values of which are:
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