wanted to capture an idea for vanilla angband that came to me. i briefly searched for it but didn't come up with anything similar...might've missed it, so apologies if i did.
the idea is for a tavern in the town. the player can strike up a conversation and buy drinks for himself and for other non player chars. his charisma can have a positive or negative effect on his interactions with the npc. he can also bribe them. the point is to get some information from them. the kind of info is basically that which you'd find in the spoilers, eg monster/unique abilities, artefact/ego item abilities, spellbooks and their spells, etc. the info would range from common (cheap) to rare (expensive: drinks, gold, high charisma). there could even be unintentional misinformation. unwelcome curiosity and/or low charisma could spill the character and npc out of the tavern into a street brawl. or there could be deliberate misinformation as an alternative to a street brawl.
a more ambitious feature would unfortunately require a bit of memory/non-randomness/determinism in dungeon level creation: an npc could provide info about uniques or artefacts "recently" seen on certain levels, that would then affect creation of that level if the player got there quickly enough or the info wasn't otherwise too old.
further to that ambitious feature, the npc could also be baiting/setting up an ambush on the character by one of the uniques, through false, enticing info. the character could try to bribe or charm the npc to reveal this.
the level and int/wis/charisma of the character could give them clues about the integrity of the info they are getting.
so, is that a stupid/boring idea? praise or abuse are equally welcome!
the idea is for a tavern in the town. the player can strike up a conversation and buy drinks for himself and for other non player chars. his charisma can have a positive or negative effect on his interactions with the npc. he can also bribe them. the point is to get some information from them. the kind of info is basically that which you'd find in the spoilers, eg monster/unique abilities, artefact/ego item abilities, spellbooks and their spells, etc. the info would range from common (cheap) to rare (expensive: drinks, gold, high charisma). there could even be unintentional misinformation. unwelcome curiosity and/or low charisma could spill the character and npc out of the tavern into a street brawl. or there could be deliberate misinformation as an alternative to a street brawl.
a more ambitious feature would unfortunately require a bit of memory/non-randomness/determinism in dungeon level creation: an npc could provide info about uniques or artefacts "recently" seen on certain levels, that would then affect creation of that level if the player got there quickly enough or the info wasn't otherwise too old.
further to that ambitious feature, the npc could also be baiting/setting up an ambush on the character by one of the uniques, through false, enticing info. the character could try to bribe or charm the npc to reveal this.
the level and int/wis/charisma of the character could give them clues about the integrity of the info they are getting.
so, is that a stupid/boring idea? praise or abuse are equally welcome!
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