Hello,
In response to the Sticky thread about new idead there are some things I thought up (some inspired by DnD, some inspired by other variants):
Is there an archive of ideas that have been pondered and disucssed?
Cheers,
Peter.
PS: Will try to put them on the wiki.
In response to the Sticky thread about new idead there are some things I thought up (some inspired by DnD, some inspired by other variants):
- New weapons: the Kama, the Khukiri
- All monsters flee at aprox. the same time. You might include a random factor in that to make for brave and cowardly enemies;
- In Zangband you have undergrond water and lava streams. It might be that they also are present in V, but they are quite rare in the lower levels (1-20).
- The novice paladin has abilities that a novice pc paladin hasn't. Perhaps the paladin could have a low-level curse at his disposal.
- Lots of arrows "dissapear" when shot, which seems strange to me. Perhaps they could be made "broken" and unusable?
- I take it that the unique "Shrek, the Ogre" is out of the question?
- A "history overview", like in some variants, that shows key levels reached, uniques killed and artifacts found - one that is also shown in the character dump.
Is there an archive of ideas that have been pondered and disucssed?
Cheers,
Peter.
PS: Will try to put them on the wiki.
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