Ideas I thought up

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  • Diogenes
    Scout
    • Sep 2007
    • 38

    Ideas I thought up

    Hello,

    In response to the Sticky thread about new idead there are some things I thought up (some inspired by DnD, some inspired by other variants):
    1. New weapons: the Kama, the Khukiri
    2. All monsters flee at aprox. the same time. You might include a random factor in that to make for brave and cowardly enemies;
    3. In Zangband you have undergrond water and lava streams. It might be that they also are present in V, but they are quite rare in the lower levels (1-20).
    4. The novice paladin has abilities that a novice pc paladin hasn't. Perhaps the paladin could have a low-level curse at his disposal.
    5. Lots of arrows "dissapear" when shot, which seems strange to me. Perhaps they could be made "broken" and unusable?
    6. I take it that the unique "Shrek, the Ogre" is out of the question?
    7. A "history overview", like in some variants, that shows key levels reached, uniques killed and artifacts found - one that is also shown in the character dump.


    Is there an archive of ideas that have been pondered and disucssed?

    Cheers,

    Peter.

    PS: Will try to put them on the wiki.
    Last edited by Diogenes; October 6, 2007, 11:21.
    Anyone seen my Longsword (4d5)?
  • Big Al
    Swordsman
    • Apr 2007
    • 327

    #2
    1. No idea what that is.
    2. Could work, but it could getfrustrating to have to always go chasing down fleeing enemies all the time.
    3. *shrug* if I wanted to play a game with lava and such then I'd play Z or NPP.
    4. True, that is odd
    5. This is already changed in the next upcoming release (to "the arrow breaks").
    6.
    7. It's slated to go into the next release.

    A list of all the future plans is at: http://dev.rephial.org/trac/report/1
    Come play Metroplexity!
    Un, V MX H- D c-- f- PV s- d+ P++ M+
    c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

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