It is supposed to be whatever you find fun. There are some who essentially say dl1 = dl98 so you may as well go to 98 right away. If you pick enough fights with good risk/reward along your kit and character levels should take care of itself. I don't even stop at 20 for free action any more. I can get there in about an hour so I'd rather die and reroll than wait for it. In other news I die a lot.
Yes. At your speed with haste you can stay out of most dangerous situations.
I snagged this from one of Derakon's old threads. I keep a text file with good advice.
Basic four elements: 1600
Poison: 800
Nether: 550
Light: 400
Dark: 400
Confusion: 400
Sound: 500
Chaos: 500
Disenchantment: 500
Nexus: 400
Time: 150
Inertia: 200
Gravity: 200
Shards: 500
Plasma: 150
Force: 200
Mana: 1600
Nothing breathes mana. Basic4 and Poison permanent resistance cuts damage to 1/3. Temporary resistance cuts by another 1/3. Permanent resistance to other attacks isn't as reliable:
Nether, Chaos, Disenchantment resist is 6/(6+1d6) (damage between 0.5 and 0.86 base damage)
Light, Dark are 4/(6+1d6)
Sound, Conf are 5/(6+1d6)
(credit to Pete Mack)
So even if you are resisting nether you could be looking at 470 damage.
Yes. At your speed with haste you can stay out of most dangerous situations.
I snagged this from one of Derakon's old threads. I keep a text file with good advice.
Basic four elements: 1600
Poison: 800
Nether: 550
Light: 400
Dark: 400
Confusion: 400
Sound: 500
Chaos: 500
Disenchantment: 500
Nexus: 400
Time: 150
Inertia: 200
Gravity: 200
Shards: 500
Plasma: 150
Force: 200
Mana: 1600
Nothing breathes mana. Basic4 and Poison permanent resistance cuts damage to 1/3. Temporary resistance cuts by another 1/3. Permanent resistance to other attacks isn't as reliable:
Nether, Chaos, Disenchantment resist is 6/(6+1d6) (damage between 0.5 and 0.86 base damage)
Light, Dark are 4/(6+1d6)
Sound, Conf are 5/(6+1d6)
(credit to Pete Mack)
So even if you are resisting nether you could be looking at 470 damage.
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