I like the idea of re-working how stealth and alertness work. as has been said multiple times, Charisma is a virtually valueless stat. the only thing it affects (afaik) is item cost in the shops and by the time you get to start seriously improving it, money is semi-irrelevant. I'd also like to see the effects of light and lack of light have an impact. walking past a pack of orcs with the phial hoisted high surely would be likely to wake them up rather than leave them sleeping. and people should be able to use light and lack thereof to their advantage. I think this might make the game both easier and more difficult depending on how you play.
I'd like to see a system where the right characters can sneak past even fairly alert monsters. I'd like dwarves to be able to wander around in near pitch darkness with long infravision and the walls mapping around them. in the other direction, a human warrior in clinking plate armour and a crackling torch would be waking up all sorts of monsters around him. almost like being aggravating. aggravation could just be a severe penalty to stealth.
a pitched battle with an ancient dragon should wake everything in the room rather than leaving a pack of ogres fast asleep in the corner. perhaps being a percentage chance of waking creatures per round so a steathly hobbit rogue may sneak in, stab and leave whilst making nery a noise but a fully armed paladon slashing away at a balrog would be pretty lound. and if one of a pack wakes he's likely to wake his friends.
dave
I'd like to see a system where the right characters can sneak past even fairly alert monsters. I'd like dwarves to be able to wander around in near pitch darkness with long infravision and the walls mapping around them. in the other direction, a human warrior in clinking plate armour and a crackling torch would be waking up all sorts of monsters around him. almost like being aggravating. aggravation could just be a severe penalty to stealth.
a pitched battle with an ancient dragon should wake everything in the room rather than leaving a pack of ogres fast asleep in the corner. perhaps being a percentage chance of waking creatures per round so a steathly hobbit rogue may sneak in, stab and leave whilst making nery a noise but a fully armed paladon slashing away at a balrog would be pretty lound. and if one of a pack wakes he's likely to wake his friends.
dave
Comment