Is it a bug, or a misfeature?

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  • saw
    Scout
    • May 2010
    • 27

    Is it a bug, or a misfeature?

    Ok... the average adventurer, no matter how low his intelligence score, is not likely to turn to his left, and walk face-first into a wall.

    That said...

    It's understandable, that an average adventurer, in a state of magically (or biologically) invoked confusion might in fact, turn to his left, and walk face first into a wall.

    With this basic understanding, which I think we can all agree is acceptably accurate...

    Could someone please adjust the code such that, if your fingertips slip a bit to the left, and you end up requesting a south-west movement instead of a move due-south, the ancient multi-hued dragon does NOT get an extra 50 meele attacks resulting in the character (with an 18/30 intelligence, and 40 levels of experience) to suffer a brutal death?

    In more technical terms... Walking into a wall should NOT occupy a turn. Walking into a wall while CONFUSED should indeed, occupy a turn, and (as would be the honest case in many situations) result in the wall causing 1 or 2 HP of damage (depending on AC), and perhaps also, resulting in additional confusion (especially if you clang your helmet on the granite). I think that's a fair trade, no?
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    The reason for walking into a wall taking a turn is so that characters without See Invisible can't bump into every wall they see on the off-chance that there's an enemy in it.

    I think requiring characters to control-move into walls to "attack" them (or alternately, requiring them to use the (T)unnel command) would be a better way to handle this, personally.

    Comment

    • Ycombinator
      Adept
      • Apr 2010
      • 156

      #3
      It does?! I walked into wall so many times in the center of vault full of enemies (not insta-killers of course, but dangerous enemies they were). Ouch. @ needs to rest in his home to think more about meaning of life, universe and everything

      Comment

      • saw
        Scout
        • May 2010
        • 27

        #4
        Originally posted by Derakon
        The reason for walking into a wall taking a turn is so that characters without See Invisible can't bump into every wall they see on the off-chance that there's an enemy in it.

        I think requiring characters to control-move into walls to "attack" them (or alternately, requiring them to use the (T)unnel command) would be a better way to handle this, personally.
        We should also ask, and let's think this through too... how can someone with a sword attack a ghost embedded in a wall anyway (unless you tunnel)? They should only be eligible to attack (or get hit) by something when it's NOT in a wall.

        I would guess, that if you took a swipe at a ghost embedded in a wall, your sword would go CLANG and your hand would go numb for a few minutes... no?

        Comment

        • Jungle_Boy
          Swordsman
          • Nov 2008
          • 434

          #5
          It's a 2D game, the ghost is obviously laid flat against the wall like wallpaper, allowing you to hit him.
          My first winner: http://angband.oook.cz/ladder-show.php?id=10138

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            #6
            Originally posted by Ycombinator
            It does?! I walked into wall so many times in the center of vault full of enemies (not insta-killers of course, but dangerous enemies they were). Ouch. @ needs to rest in his home to think more about meaning of life, universe and everything
            I don't think walking into a wall takes a turn. I'm sure, in fact - I just tested it.
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #7
              Originally posted by saw
              We should also ask, and let's think this through too... how can someone with a sword attack a ghost embedded in a wall anyway (unless you tunnel)? They should only be eligible to attack (or get hit) by something when it's NOT in a wall.

              I would guess, that if you took a swipe at a ghost embedded in a wall, your sword would go CLANG and your hand would go numb for a few minutes... no?
              You can attack monsters standing in walls because otherwise wallwalkers would be no fun to fight. This is a game; it needn't be realistic.

              Comment

              • saw
                Scout
                • May 2010
                • 27

                #8
                Originally posted by Jungle_Boy
                It's a 2D game, the ghost is obviously laid flat against the wall like wallpaper, allowing you to hit him.
                This is supposed to be a simulation of a 3d world - it's not flatland. If not, there would not be dungeon "levels"...

                Comment

                • saw
                  Scout
                  • May 2010
                  • 27

                  #9
                  Originally posted by Derakon
                  You can attack monsters standing in walls because otherwise wallwalkers would be no fun to fight. This is a game; it needn't be realistic.
                  Then, if it doesn't have to be "realistic", I should not have to gain experience, or find better weapons... I'm all for attacking things against the wall, I'm just not for linking that to a movement.

                  Comment

                  • saw
                    Scout
                    • May 2010
                    • 27

                    #10
                    Originally posted by Magnate
                    I don't think walking into a wall takes a turn. I'm sure, in fact - I just tested it.
                    Wrong. If I'm sat next to any creature, and I start walking into a wall, that creature pounds me each time.

                    In fact, I've lost a couple characters from falling asleep late at night with my fingertip leaning on a directional only to wake up dead, my Lvl 20 or something killed by a icky thing.

                    Ctrl-P yields
                    there's a wall in the way
                    the icky thing hit you
                    there's a wall in the way
                    the icky thing hit you
                    there's a wall in the way
                    the icky thing hit you

                    .
                    .
                    .

                    you die.

                    So apparently, it DOES matter

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      #11
                      Quick check, saw, what version are you playing?

                      Comment

                      • saw
                        Scout
                        • May 2010
                        • 27

                        #12
                        Originally posted by Derakon
                        Quick check, saw, what version are you playing?
                        3.1.1 under Ubuntu Linux 10.04 (Lucid)

                        Comment

                        • nullfame
                          Adept
                          • Dec 2007
                          • 167

                          #13
                          Originally posted by saw
                          I've lost a couple characters from falling asleep late at night with my fingertip leaning on a directional only to wake up dead
                          Hmmm. That is pretty easy to fix.

                          The problem with passwalls is that on the wall you can melee them but can't shoot/use magic. They, on the other hand, can. That makes Tselakus particularly frightening. Please step forward so I can shoot you, or would you rather summon ringwraiths or invoke a darkness storm?

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            #14
                            Originally posted by saw
                            3.1.1 under Ubuntu Linux 10.04 (Lucid)
                            Okay, I just checked my 3.1.2v2 under OSX, and bumping into walls doesn't cost me any time. So this may be something that changed recently. You should try upgrading.

                            Comment

                            • buzzkill
                              Prophet
                              • May 2008
                              • 2939

                              #15
                              Zorak. Is he a bug, or a misfeature? I have a sudden urge to change my profile pic.
                              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                              My banding life on Buzzkill's ladder.

                              Comment

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