Ok... the average adventurer, no matter how low his intelligence score, is not likely to turn to his left, and walk face-first into a wall.
That said...
It's understandable, that an average adventurer, in a state of magically (or biologically) invoked confusion might in fact, turn to his left, and walk face first into a wall.
With this basic understanding, which I think we can all agree is acceptably accurate...
Could someone please adjust the code such that, if your fingertips slip a bit to the left, and you end up requesting a south-west movement instead of a move due-south, the ancient multi-hued dragon does NOT get an extra 50 meele attacks resulting in the character (with an 18/30 intelligence, and 40 levels of experience) to suffer a brutal death?
In more technical terms... Walking into a wall should NOT occupy a turn. Walking into a wall while CONFUSED should indeed, occupy a turn, and (as would be the honest case in many situations) result in the wall causing 1 or 2 HP of damage (depending on AC), and perhaps also, resulting in additional confusion (especially if you clang your helmet on the granite). I think that's a fair trade, no?
That said...
It's understandable, that an average adventurer, in a state of magically (or biologically) invoked confusion might in fact, turn to his left, and walk face first into a wall.
With this basic understanding, which I think we can all agree is acceptably accurate...
Could someone please adjust the code such that, if your fingertips slip a bit to the left, and you end up requesting a south-west movement instead of a move due-south, the ancient multi-hued dragon does NOT get an extra 50 meele attacks resulting in the character (with an 18/30 intelligence, and 40 levels of experience) to suffer a brutal death?
In more technical terms... Walking into a wall should NOT occupy a turn. Walking into a wall while CONFUSED should indeed, occupy a turn, and (as would be the honest case in many situations) result in the wall causing 1 or 2 HP of damage (depending on AC), and perhaps also, resulting in additional confusion (especially if you clang your helmet on the granite). I think that's a fair trade, no?
Comment