There is definitely a point past which more money does not help you. Thing is, it's scattered all over the dungeon, and it emits an irresistible lure. We are clearly all wasting vital turns detouring to pick up pointless cash, which is having an unacceptable impact on our mean time to victory (MTTV). Clearly not having the option to squelch money was an oversight, which should be rectified as soon as possible with an emergency patch release.
More seriously, I'm mostly just curious how this will affect gameplay in the late game. Implementation-wise, I'd suggest adding a new category to the objects menu (from the ~ menus) that just has one item, "money". Squelched money can of course still be picked up even though the player doesn't see it. The only concern I see is that the setting would persist for new characters, who actually do want to be picking up every pile of coins they see. So you'd have to remember to unset the squelching.
This is clearly not a big deal, but I think it'd be neat to add anyways.
More seriously, I'm mostly just curious how this will affect gameplay in the late game. Implementation-wise, I'd suggest adding a new category to the objects menu (from the ~ menus) that just has one item, "money". Squelched money can of course still be picked up even though the player doesn't see it. The only concern I see is that the setting would persist for new characters, who actually do want to be picking up every pile of coins they see. So you'd have to remember to unset the squelching.
This is clearly not a big deal, but I think it'd be neat to add anyways.
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