Squelch money

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    Squelch money

    There is definitely a point past which more money does not help you. Thing is, it's scattered all over the dungeon, and it emits an irresistible lure. We are clearly all wasting vital turns detouring to pick up pointless cash, which is having an unacceptable impact on our mean time to victory (MTTV). Clearly not having the option to squelch money was an oversight, which should be rectified as soon as possible with an emergency patch release.

    More seriously, I'm mostly just curious how this will affect gameplay in the late game. Implementation-wise, I'd suggest adding a new category to the objects menu (from the ~ menus) that just has one item, "money". Squelched money can of course still be picked up even though the player doesn't see it. The only concern I see is that the setting would persist for new characters, who actually do want to be picking up every pile of coins they see. So you'd have to remember to unset the squelching.

    This is clearly not a big deal, but I think it'd be neat to add anyways.
  • PowerDiver
    Prophet
    • Mar 2008
    • 2820

    #2
    Money squelching is available, at least in the nightlies, but it takes a few clicks since you have to squelch each money type individually. '=' 's' 'o'

    Squelch should not persist from char to char. That is a dump options bug.

    Comment

    • Zikke
      Veteran
      • Jun 2008
      • 1069

      #3
      By the way, I *love* the squelch money feature. Kudos to who ever thought it up.
      A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
      A/FA W H- D c-- !f PV+++ s? d P++ M+
      C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #4
        I did!

        I just wasn't first to think of it, clearly.

        Thanks for the heads-up, Eddie.

        Comment

        • PowerDiver
          Prophet
          • Mar 2008
          • 2820

          #5
          I first implemented this a *long* time ago, but for some reason it got removed when my first big set of changes was incorporated into 3.1. More recently, MarbleDice made a second push to get it incorporated.

          If you happen to walk or run over money, you pick it up, but there is no disturb or message. I think you still pick up most money with a typical playstyle.

          Comment

          • Tiburon Silverflame
            Swordsman
            • Feb 2010
            • 405

            #6
            But as noted, there definitely comes a point where money is meaningless. The advantage I can see...and I'll probably start doing this...is that there are times, especially fighting a pit or vault, when money obscures items underneath.

            Comment

            • Zikke
              Veteran
              • Jun 2008
              • 1069

              #7
              Usually when I get to the point where I am finding and selling ego items, that's when I turn off money on the floor. Selling a Defender weapon for 20,000 gold kinda makes little piles of 100 gold seem worthless.
              A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
              A/FA W H- D c-- !f PV+++ s? d P++ M+
              C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

              Comment

              • Jungle_Boy
                Swordsman
                • Nov 2008
                • 434

                #8
                This would probably save me a lot of turns and perhaps some characters since I try to pick up anything I see on the floor.
                My first winner: http://angband.oook.cz/ladder-show.php?id=10138

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #9
                  I generally figure that once I have at least 60k in the bank, my dives should stop being money-oriented. I'll still grab some stuff to sell when I run low on supplies, but until I reach that point I destroy everything that I won't use, to lengthen my dungeon stay. Sure I have low odds of being unable to buy a great item from the black market by setting my threshold so low, but in practice I find this is more fun.

                  So I'd generally start squelching money by around 1400' or so, depending on how many high-valued but useless egos I've found.

                  Comment

                  • Zikke
                    Veteran
                    • Jun 2008
                    • 1069

                    #10
                    Buying stat potions from the Black Market is a nice way to accelerate the stat gain process with the new lower drop rates. Once I hit 180,000 gold I stop selling, because that's the price of a !Aug (which I found and bought just today on the BM).
                    A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                    A/FA W H- D c-- !f PV+++ s? d P++ M+
                    C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                    Comment

                    • Tiburon Silverflame
                      Swordsman
                      • Feb 2010
                      • 405

                      #11
                      Note that the 2 strategies aren't much different. I'd assume that even when you're trashing items you won't use, Derakon, when you're getting to the point that you want to return to town, you'll start saving a few things for sale purposes. In the middle levels, you could be talking having 4 or 5 items to sell. One HA or defender, couple *Slay*...can be 50K easy. So maybe you can't buy that !Aug *this* trip...but you can next time. The point, for this discussion, is that the money you're picking up, isn't how you're building up your cash reserve.

                      And realistically, you can start that process earlier. Say you like to drop down to level 10 on the first trip, then 20, then 30. On the first trip, you'll probably have mostly un-ID'd potions and scrolls, and maybe jewelry, to sell. Second trip, tho, is likely to have good/ego weapons and armor, at least a few. The gold you've grabbed should be enough to buy supplies, so unless the stores have something surprising, just stash the stuff that's worth selling until you need the cash.

                      But if you're down to level 30 ending your 3rd trip, you're also not worried about getting anything from the stores anyway.

                      Comment

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