A common theme on these boards, and an important lesson that I'm still learning, is just how critical it is to detect. So much so that if a priest or mage loses book 1 before getting a better means of detection, they may as well haul @$$ back to town and buy another because they're sitting ducks.
The end result is that most everyone macros up detection and spams it constantly. This seems a bit....ham handed.
While I realize it's a pretty low priority, all else considered, I am wondering if anyone had toyed with the idea of dramatically increasing the range for light sources and infravision.
I'm thinking triple the range for infravision, and maybe pentuple for light sources. This would effectively make the call light ability useless (except as a last ditch way to harm light-sensitives), but I think it would be a welcome change. It's always kind of irked me that standing in a room maybe 60' wide (ten squares, that is), my torchlight wouldn't even reach the walls. So I'm wondering if letting characters actually see their surroundings more than a couple squares out might make detect spamming slightly less necessary. Still useful, sure, so as to not get blindsided. But it'd at least reduce the risk of the dreaded off-screen breather nailing you.
As a twist (and I think this has been mentioned before) - darkness attacks could be changed to temporarily reduce the light radius of your items, rather than creating patches of easily remedied darkness...
The end result is that most everyone macros up detection and spams it constantly. This seems a bit....ham handed.
While I realize it's a pretty low priority, all else considered, I am wondering if anyone had toyed with the idea of dramatically increasing the range for light sources and infravision.
I'm thinking triple the range for infravision, and maybe pentuple for light sources. This would effectively make the call light ability useless (except as a last ditch way to harm light-sensitives), but I think it would be a welcome change. It's always kind of irked me that standing in a room maybe 60' wide (ten squares, that is), my torchlight wouldn't even reach the walls. So I'm wondering if letting characters actually see their surroundings more than a couple squares out might make detect spamming slightly less necessary. Still useful, sure, so as to not get blindsided. But it'd at least reduce the risk of the dreaded off-screen breather nailing you.
As a twist (and I think this has been mentioned before) - darkness attacks could be changed to temporarily reduce the light radius of your items, rather than creating patches of easily remedied darkness...
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