This is an idea I had for changing how experience drain works. The current system is largely just an annoyance -- the amount of experience you have is reduced, but can be restored; in the meantime, you only effectively get 10% of the normal amount of experience for killing enemies. Except in the early game, this rarely has any significant effect on your capabilities (and in the early game, you're very unlikely to have a source of hold life). All it does is slow down your experience gain and occasionally drop your level by 1.
I propose changing experience drain to a temporary level drop -- if a monster hits you with a "drain experience" ability, your current level would be reduced. A level 10 character would be level 9, a level 50 character would be level 45, for example. This would have no effect on your XP total, and would go away on its own after awhile. Restore Life Levels would then be the healing item that causes the effect to go away immediately, much like C*W remove blindness, confusion, etc. The actual level drain could perhaps depend on the strength of the attack, the level of the attacker, your current level, and so on; I don't think it should ever be more than 20% of your max level at the very most, though (dropping a level 50 to level 40). Time attacks would of course drop your level more than Nether/level-drain melee attacks would.
I think that changing experience drain as I describe would turn it into a legitimate threat without making it overpowered. Spellcasters would lose access to high-level spells, HP and SP maxes would be reduced, characters might lose extra attacks or shots -- but none of this is overtly fatal, and it would go away with time.
As an added bonus, the name of the Restore Life Levels potion would make vaguely more sense.
I propose changing experience drain to a temporary level drop -- if a monster hits you with a "drain experience" ability, your current level would be reduced. A level 10 character would be level 9, a level 50 character would be level 45, for example. This would have no effect on your XP total, and would go away on its own after awhile. Restore Life Levels would then be the healing item that causes the effect to go away immediately, much like C*W remove blindness, confusion, etc. The actual level drain could perhaps depend on the strength of the attack, the level of the attacker, your current level, and so on; I don't think it should ever be more than 20% of your max level at the very most, though (dropping a level 50 to level 40). Time attacks would of course drop your level more than Nether/level-drain melee attacks would.
I think that changing experience drain as I describe would turn it into a legitimate threat without making it overpowered. Spellcasters would lose access to high-level spells, HP and SP maxes would be reduced, characters might lose extra attacks or shots -- but none of this is overtly fatal, and it would go away with time.
As an added bonus, the name of the Restore Life Levels potion would make vaguely more sense.
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