Hi,
If I can wield, at the same time, a bow and a melee weapon, why can't I have the choice to wield two melee weapons and no ranged weapons at all?
It could be implemented this way:
- The current "b" slot would allow any weapon, not just bows, slings, etc
- Attacks would alternate between "a" and "b" every attack, automatically (if the slots are not empty).
Some older flavor of Angband (FAngband, I guess) had the "spare weapon" feature. The "b" slot allowed any weapon, but you had to press x to alternate between them. There was no ranged-specific slot. My spare weapon was initially a digger and, later, a crossbow.
This lead to another question: If digging is a common task, why don't add a digger-specific, non-weapon slot? This would ease money-collecting for low level players, specially the novice ones, who prefer to buy instead of find items.
If I can wield, at the same time, a bow and a melee weapon, why can't I have the choice to wield two melee weapons and no ranged weapons at all?
It could be implemented this way:
- The current "b" slot would allow any weapon, not just bows, slings, etc
- Attacks would alternate between "a" and "b" every attack, automatically (if the slots are not empty).
Some older flavor of Angband (FAngband, I guess) had the "spare weapon" feature. The "b" slot allowed any weapon, but you had to press x to alternate between them. There was no ranged-specific slot. My spare weapon was initially a digger and, later, a crossbow.
This lead to another question: If digging is a common task, why don't add a digger-specific, non-weapon slot? This would ease money-collecting for low level players, specially the novice ones, who prefer to buy instead of find items.
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