Immunity to disenchantment

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  • fyonn
    Adept
    • Jul 2007
    • 217

    Immunity to disenchantment

    okay, it's a trivial little thing I know, but it's seems to me that disenchantment shouldn't be a resist. if you look at fire, cold, acid and electricity, the resist only protects *you* from the effect, not your equipment. fire hounds are conmstantly burning my staves of teleport! to get equipment protected you need immunity.

    now I admit that the player personally can't suffer from disenchantment but surely a resist should not protect his equipment if we're going to be consistant? should it not then be renamed to immunity to disenchantment?

    thoughts on a postcard please?

    dave
  • Djabanete
    Knight
    • Apr 2007
    • 576

    #2


    Later on, you'll find monsters that can breathe disenchantment. You'll find that res disenchantment will protect you from some of the damage. An immunity would protect you from all the damage. So no, it's not really an immunity. (Although it does make your stuff completely immune to disenchantment, no matter what.)

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    • fyonn
      Adept
      • Jul 2007
      • 217

      #3
      Ahh, I see what you mean. hmm.. interesting. I'd forgotten that immunities means you suffer no damage (silly, I know). hmm.. I suppose the res title is probably more correct than immunity.

      oh well, simple bit of trivia cleared up i guess

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9647

        #4
        Originally posted by Djabanete
        Later on, you'll find monsters that can breathe disenchantment. You'll find that res disenchantment will protect you from some of the damage. An immunity would protect you from all the damage. So no, it's not really an immunity. (Although it does make your stuff completely immune to disenchantment, no matter what.)

        In fact, all high attacks (from poison up) have an added effect (blindness for light and dark, cutting for shards, etc) which having the resist protects you from completely. In the case of disenchantment, that effect is having your gear disenchanted.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Conker
          Scout
          • Apr 2007
          • 38

          #5
          Originally posted by Nick
          In fact, all high attacks (from poison up) have an added effect (blindness for light and dark, cutting for shards, etc) which having the resist protects you from completely. In the case of disenchantment, that effect is having your gear disenchanted.
          For that matter, how long do you think it will be before monsters start breathing blindness at us? It's currently the only non-damaging attack form on the list. And it makes about as much sense as breathing confusion, I'd say.

          EDIT: Forgot about Fear...
          ________
          Suzuki GSX-R1100
          Last edited by Conker; January 19, 2011, 13:25.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9647

            #6
            Originally posted by Conker
            For that matter, how long do you think it will be before monsters start breathing blindness at us? It's currently the only non-damaging attack form on the list. And it makes about as much sense as breathing confusion, I'd say.

            EDIT: Forgot about Fear...
            In the next version of FAangband, RFear and RBlind will be powers (like free action), not resists.
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

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