All Angband players seem to love the Dwarf Priest combo, so I decided to find out what the fuss was all about. I decided to go with the Dunadan race instead of the Dwarven, but I guess that shouldn't change gameplay in any way worth mentioning.
I've reached clvl 24, but I'm very disappointed. The Orb of Draining spell is very nice, but except for that I have yet to find any advantages over versatile classes like Ranger and Paladin. As I said I'm clvl 24 and I also have 18/98 in Wisdom and still I can't cast any spell with 0% fail rate, not even Cure Light Wounds! I thought pure caster classes got 0% fail in cases where fighter/casters had 5% risk of failing!
I feel a bit cheated when I compare Ranger magic to Priest magic. Rangers get Word of Destruction before Priests, Rangers get Stone to Mud, Rangers get Detect Monsters rights from the start (and can thus avoid hounds, drolems and the like), Rangers get Haste Self and Rangers get a much better Elemental Brand spell!
And what do Priests get that Rangers don't?! Ord of Draining is nice, but Rangers are probably more deadly when it comes to attacks from afar (not to mention close combat!). Healing? Sure, that's conveniant but not necessary. Rangers can kill most regular enemies without needing to heal if they resist their attacks and use terrain to their advantage, and they'll find enough healing potions to take on the uniques. Clairvoyance and Detection are neat though, but as you can't see artifacts based on their armour rating and hit dice anymore in the latest version of Angband, those two spells have lost a bit of their charm.
Rangers shoot better, fight better and cast better spells. What do you think? Are Priests overrated?
I've reached clvl 24, but I'm very disappointed. The Orb of Draining spell is very nice, but except for that I have yet to find any advantages over versatile classes like Ranger and Paladin. As I said I'm clvl 24 and I also have 18/98 in Wisdom and still I can't cast any spell with 0% fail rate, not even Cure Light Wounds! I thought pure caster classes got 0% fail in cases where fighter/casters had 5% risk of failing!
I feel a bit cheated when I compare Ranger magic to Priest magic. Rangers get Word of Destruction before Priests, Rangers get Stone to Mud, Rangers get Detect Monsters rights from the start (and can thus avoid hounds, drolems and the like), Rangers get Haste Self and Rangers get a much better Elemental Brand spell!
And what do Priests get that Rangers don't?! Ord of Draining is nice, but Rangers are probably more deadly when it comes to attacks from afar (not to mention close combat!). Healing? Sure, that's conveniant but not necessary. Rangers can kill most regular enemies without needing to heal if they resist their attacks and use terrain to their advantage, and they'll find enough healing potions to take on the uniques. Clairvoyance and Detection are neat though, but as you can't see artifacts based on their armour rating and hit dice anymore in the latest version of Angband, those two spells have lost a bit of their charm.
Rangers shoot better, fight better and cast better spells. What do you think? Are Priests overrated?
Comment