I have been trying different race/class combos lately, and have been having a lot of fun with Gnome Warriors...point being that I have decided classes without reliable methods of detecting doors/stairs in the early game spend way too many turns looking for >.
I propose that a good way to reduce wasted time in the shallow levels, and possibly assist the learning curve for newbies (being that dorking around in the low levels teaches bad habits) would be to make the levels start rather small and get progressively larger up to about DL~25, when they could hit full size.
I think this sort of idea has been touched on in threads discussing new map generation and room types for the next big release, but I don't recall this line of reasoning being introduced.
Just a thought.
I propose that a good way to reduce wasted time in the shallow levels, and possibly assist the learning curve for newbies (being that dorking around in the low levels teaches bad habits) would be to make the levels start rather small and get progressively larger up to about DL~25, when they could hit full size.
I think this sort of idea has been touched on in threads discussing new map generation and room types for the next big release, but I don't recall this line of reasoning being introduced.
Just a thought.
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