what is considered a clean win?

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  • bonzo
    Scout
    • Sep 2007
    • 43

    #46
    Originally posted by Mondkalb
    The main problem with *band is, that newbies need pretty much endurance to proceed because there are so many new and unkowns monsters and uniques, the deeper you go. Many of them are extremely dangerous and you only will know that when you are almoust or already dead.
    Without enough perseverance people are likely to give up after serveral sudden deaths.
    I don't consider that a 'problem'. That's a game feature.

    I actually enjoy discovering new things and trying to figure out what to do under yet another dire circumstance. Even if it's with the next character.

    IMO, the problem with gaming in general nowadays is that fact that almost everyone expects to 'win' and feels cheated if they don't. Some folks actually enjoy the journey more than the destination. *bands are perfect for these gamers.

    With all that being said, play the game how you want to play it. However, you'll always get as much out of it as you put into it.
    NPP(0.5.0-BETA6) D "Daith" KoRo L:36 DL:50 A+ R+ Sp w:The Two-Handed Sword of Cutur (3d6) (+18,+16) (+2)
    En/NPP(Un/Cr/Do) L H- D c-- f PV+ !s d P++ M+
    C-- S- I-- !So B-- ac GHB- SQ+ RQ V

    The Angband Code

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    • jld
      Rookie
      • Jan 2008
      • 6

      #47
      I guess I have a different perspective. I 'save backup' or 'savescumm' all the time. I've been doing it as long as I've played roguelikes. I think the game is more fun when I don't lose hours/days/weeks worth of work. I derive enjoyment from optimizing my character and strategies to the strategies of the monsters I'm fighting and situations I'm encountering. If I wanted serious consequences for my small mistakes, I wouldn't play videogames, I'd become a gunfighter or something.

      I guess I also don't care if some people think that's cheating. I'm perfectly happy with other people considering that to be a dirty win. I'm not trying to compete with anybody else. If you *enjoy* the game, that's the most important part in my opinion.

      Perhaps when it stops being fun I'll try to find ways of making it more fun again. But, I've been playing for quite a while, and I haven't stopped having fun yet, so I'm not going to hold my breath...

      Comment

      • aeneas
        Adept
        • Jun 2007
        • 158

        #48
        Originally posted by jld
        I guess I have a different perspective.
        You've completely missed the point of the game. I can't say that I care that you have... do what is most fun for you. Most of the mechanics of Angband assume that death is death. The game doesn't work if you can restore. So, go ahead, play as you wish. But you are not playing Angband. When you _truly_ get bored you might try the game that the rest of us play. I save-scummed twice when I started playing (in Z). Then I figured out that it made the game useless.

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        • Zero
          Apprentice
          • Jan 2008
          • 83

          #49
          Mondkalb brings up a good point. The game has to be forgiving enough for newbies to learn from their mistakes, but not be completely WoW-esque in eliminating risk.

          Perhaps the mechanic from the Zelda games would work. Everytime you die, you get the option of quitting, and if you don't, you get teleported back to town, and the game keeps a count of the number of deaths to display on your tombstone and in the score file after you finally do quit. Separate score list for those who die when they should.

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          • jld
            Rookie
            • Jan 2008
            • 6

            #50
            Originally posted by aeneas
            do what is most fun for you.
            I'm glad we can at least agree on this point

            I can respect that others (yourself included) don't consider this playing right, and I don't submit my scores or brag about my characters, so I think I'm the only one affected by my choices.

            Here's to having fun while playing video games!

            Comment

            • z118
              Apprentice
              • Jan 2008
              • 61

              #51
              This is a fascinating thread.

              I remember playing a game that my dad called "Hack" way back in the day. I'm guessing I was seven or so. I remember the game did not allow you to save in such a way that you could restore after death, although I also remember my dad showing me how to back up my savefile in DOS. At any rate, I remember one time getting quite far in the game; farther than myself or my dad had ever gotten, and then dying quite instantly and unexpectedly. My progress had been so amazing and so rapid before dying that I had never backed up the file. I remember coming damn near close to crying. This was a long time ago and it stands out as a clear memory from a time I don't have many clear memories of.

              I played Moria after that and always backed up my save files; even then I never got close to winning.

              In college I rediscovered Moria and won the game finally with save file back ups. Then I discovered Angband and did the same thing.

              Since then I have played Angband every winter. I have always backed up my save files. It never occured to me that people would do otherwise. The idea of putting so much into a character only to have it possibly blown away in an instant was just insane to me. But then I discovered this website and learned that some people do play this way. I had a hard time believing it, and sort of just wrote it off. Really all that mattered to me was that I was having a great time playing a game that I really, really loved.

              At any rate, this winter I started playing again (dwarf priest as always), and I also started visiting this site more and reading the forum. This made me more mindful of how often I did or did not die. I was quite excited to see my dwarf priest make it to well past dungeon level 30 or so with no death! I started thinking that maybe it was a realistic goal to win without dying. Then I died. Although I did restore my save file, I do have to admit something was lost. I played that character down to level 99 and then sort of lost interest...

              Now I've been playing clean for a while... no backups. I've lost a dozen or so characters, although right now I'm at exp level 22 and dungeon level 15. I'm not sure how long I will keep this up. There is no doubt in my mind that the game is winnable without save file cheating, but there is also no doubt in my mind that no matter how smart or cautious you play doing so still requires a bit of luck. I'm not sure right now how much fun it is to let so much work ride on that bit of luck. While I bet it would be thrilling to win clean, I'm not sure that thrill would offset all the times I might almost chuck my computer out the window because of a stupid death.

              Fun to think about anyway... but at the end of the day all that really matters is that I'm having fun playing this great game!

              Comment

              • Psi
                Knight
                • Apr 2007
                • 870

                #52
                Originally posted by z118
                There is no doubt in my mind that the game is winnable without save file cheating, but there is also no doubt in my mind that no matter how smart or cautious you play doing so still requires a bit of luck.
                Luck just makes the game go quicker. There are not that many occassions when a death is not a YASD. Greed or trying to conserve resources are the usual killers in this game... one more round and then I'll heal etc.

                Comment

                • z118
                  Apprentice
                  • Jan 2008
                  • 61

                  #53
                  Well, I just had an epiphany on this subject. My dwarf priest read WOR from the town level and then found himself in a dungeon room with a dozen or so novice palladins who all got the first move. This was not a big deal for my level 23 priest, but if they have been hounds of the wrong sort I surely would have been dead. No realistic amount of careful playing would prevent this. With this in mind I'm gouing to back up my save file. Maybe I'll need it, maybe I won't, but the possibility of losing all that playing time to something completely outside my control would quite frankly make the game not that much fun anymore.

                  Comment

                  • Djabanete
                    Knight
                    • Apr 2007
                    • 576

                    #54
                    That does seem unfair. The @ should get the first move upon recalling into the dungeon.

                    Comment

                    • zaimoni
                      Knight
                      • Apr 2007
                      • 590

                      #55
                      All hounds with breath weapons are explicitly created asleep upon entering a level -- and waking up takes a move.

                      Furthermore, no spells (including breath weapons) are allowed until the player gets a single move.

                      This does mean telepathy is overpowered, as Detection takes a player turn to cast.
                      Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
                      Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
                      Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9637

                        #56
                        Originally posted by z118
                        With this in mind I'm gouing to back up my save file. Maybe I'll need it, maybe I won't, but the possibility of losing all that playing time to something completely outside my control would quite frankly make the game not that much fun anymore.
                        Choosing the more fun way for you is definitely the right option. I'd also like to say, though, that IMHO the win is not everything. For example, I played Dwarf Warriors for a while until I got a win - at the 17th attempt. My 5th attempt reached about DL90 and then got killed by The Tarrasque, and I think was actually the more memorable game.

                        On the other hand, maybe this is just me trying not to be bitter at never having won my own variant.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • kathoum
                          Rookie
                          • Jan 2008
                          • 12

                          #57
                          Originally posted by Djabanete
                          That does seem unfair. The @ should get the first move upon recalling into the dungeon.
                          I remember a friend of mine casting Detection just after recalling... and getting annihilated by a horde of Raal's Tomes living in a pit with no outer walls, thanks to a river that was flowing through it (it was ZAngbandTk).

                          Comment

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