Having had some time to think about it and having been able to leech off everyone else's ideas, I've come up with the following. Leave things the way they are, or optionally
Darin 1d6 points from one stat and add 1d6 points to another. Added points would never exceed the amount drained so gross permanent stat point loss is possible. Follow this by another saving throw with (50%) bonus to succeed, and if it fails repeat. Repeat. If your first save was 60%, your second save would be 80%, your third would be 90%. The stat drained would likely be your highest stat, but would be chosen randomly after each failed save based on the proportional distribution of your stat points. Select the stat to be added to in a reverse manner.
While the result of this is likely to be bad, there is a chance that a beneficial swap could take place, and the downside is great enough to maintain the fear of nexus.
Darin 1d6 points from one stat and add 1d6 points to another. Added points would never exceed the amount drained so gross permanent stat point loss is possible. Follow this by another saving throw with (50%) bonus to succeed, and if it fails repeat. Repeat. If your first save was 60%, your second save would be 80%, your third would be 90%. The stat drained would likely be your highest stat, but would be chosen randomly after each failed save based on the proportional distribution of your stat points. Select the stat to be added to in a reverse manner.
While the result of this is likely to be bad, there is a chance that a beneficial swap could take place, and the downside is great enough to maintain the fear of nexus.
Comment