I've been exploring the thirties lately, and it feels like my character is growing rather strong - and FAST (+21 speed)! I don't run into things I can't handle very often, and when the odd OOD monster shows up I just out-run it, dig my way around it or simply teleport it away.
Even though I've never seen the deeper parts of the dungeon I really believe I can win with this High-Elf Ranger if I just take it nice and slowly, but what should my next move be?
Should I max out my stats so that nexus swapping stops being a risk? And maybe get some poison resistance to stop the Drolem threat? Or should I dive deep into uncharted territories to find an Amulet of Trickery (bad idea I guess)?
Also, I'm not wearing anything granting resistance to confusion and blindness,
is this a problem? Those scrolls of teleport level could get me out of most troubles if I had those resistances, but then again I have lots of speed, ESP, good saving throw and resistance to light and dark, so I don't get blinded or confused much in first place?
Except for general ideas on what I should do next, here are some more specific questions?
1. I tried to teleport away Quaker today, but nothing happened. I'm sure I hit him (tried twice) and I didn't fail to use the device either. Are some monster immune to Teleport Other? Or could he have been inside a wall and therefore impossible to hit?
2.Which artifacts should I keep an eye open for? I think I read that artifacts no longer have odd hit dice and armour rating in 3.12, but this is 3.11 and they're still possible to identify on the floor. Of course, I could read through the spoilers to check which items with unusal dice I want, which items I want that can't be identified by dice and at which levels the goodies start showing up, but if you'd just mention a handful of things to look for, you'd save me lots of time.
3. Also, it would be nice to know which monsters (at this depth and a bit closer down) I should stay away from. Which are capable of taking this character down in one or just a couple of turns?
This is what my character looks like right now. No, I'm not the world's slowest Angband player, I just have the habit of digging my way through the dungeon, that's why my turn count is so high!
Even though I've never seen the deeper parts of the dungeon I really believe I can win with this High-Elf Ranger if I just take it nice and slowly, but what should my next move be?
Should I max out my stats so that nexus swapping stops being a risk? And maybe get some poison resistance to stop the Drolem threat? Or should I dive deep into uncharted territories to find an Amulet of Trickery (bad idea I guess)?
Also, I'm not wearing anything granting resistance to confusion and blindness,
is this a problem? Those scrolls of teleport level could get me out of most troubles if I had those resistances, but then again I have lots of speed, ESP, good saving throw and resistance to light and dark, so I don't get blinded or confused much in first place?
Except for general ideas on what I should do next, here are some more specific questions?
1. I tried to teleport away Quaker today, but nothing happened. I'm sure I hit him (tried twice) and I didn't fail to use the device either. Are some monster immune to Teleport Other? Or could he have been inside a wall and therefore impossible to hit?
2.Which artifacts should I keep an eye open for? I think I read that artifacts no longer have odd hit dice and armour rating in 3.12, but this is 3.11 and they're still possible to identify on the floor. Of course, I could read through the spoilers to check which items with unusal dice I want, which items I want that can't be identified by dice and at which levels the goodies start showing up, but if you'd just mention a handful of things to look for, you'd save me lots of time.

3. Also, it would be nice to know which monsters (at this depth and a bit closer down) I should stay away from. Which are capable of taking this character down in one or just a couple of turns?
This is what my character looks like right now. No, I'm not the world's slowest Angband player, I just have the habit of digging my way through the dungeon, that's why my turn count is so high!

Code:
[Angband 3.1.1 dev Character Dump]
Name Nemesis Self RB CB EB Best
Sex Male Age 122 STR: 18/95 +1 +2 +0 18/125
Race High-Elf Height 85 INT! 18/100 +3 +2 +4 18/190
Class Ranger Weight 194 WIS: 16 -1 +0 +0 15
Title Explorer Social Well-liked DEX! 18/100 +3 +1 +3 18/170
HP 433/433 Maximize Y CON: 18/86 +1 +1 +0 18/106
SP 249/249 CHR! 18/100 +5 +1 +0 18/160
Level 33 Armor [29,+84] Saving Throw 83%
Cur Exp 521274 Fight (+18,+8) Stealth Superb
Max Exp 521274 Melee (+33,+23) Fighting Superb
Adv Exp 632500 Shoot (+23,+12) Shooting Legendary
MaxDepth 1850' (L37) Blows 5/turn Disarming 82%
Turns 1352348 Shots 3/turn Magic Device Heroic
Gold 547847 Infra 80 ft Perception 1 in 20
Burden 111.9 lbs Speed 21 Searching 27%
You are one of several children of a Telerin Ranger. You have light
grey eyes, wavy black hair, and a fair complexion.
rAcid:......+.+.... rConf:.............
rElec:....+...+.... Sound:.............
rFire:+.......+.... Shard:......+......
rCold:........+.... Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:+.......+...+ Disen:.............
rDark:........+.... S.Dig:.............
rBlnd:............. Feath:+............
PLite:+............ Aggrv:.............
Regen:............. Stea.:.......+.....
ESP:.........+... Sear.:.............
Invis:+....+......+ Infra:+...........+
FrAct:..........+.. Tunn.:...+.........
HLife:............. Speed:+.+...+....+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
Fear:............. Might:.............
[Character Equipment]
a) The Spear of Orome (4d6) (+15,+15) (+4)
+4 intelligence, infravision, speed.
Slays animals, giants.
Branded with flames.
Provides resistance to fire, light.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Feather Falling. Grants the ability to see
invisible things.
Combat info:
5 blows/round.
Average damage/hit: 53.6 vs. animals, 68.5 vs. giants, 68.5 vs.
creatures not resistant to fire, and 38.8 vs. others.
Radius 1 light.
b) a Long Bow of Extra Shots (x3) (+5,+12) (+1)
+1 shooting speed.
c) a Ring of Speed (+7)
+7 speed.
d) a Ring of Delving (+5)
+5 tunneling.
When aimed, it turns rock into mud.
Takes 52 to 108 turns to recharge at your current speed.
e) an Amulet of Resist Lightning
Provides resistance to lightning.
Cannot be harmed by electricity.
f) The Star of Elendil
Cannot be harmed by acid, electricity, fire, cold.
Grants the ability to see invisible things.
Radius 3 light.
g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
+3 dexterity, speed.
Provides resistance to acid, shards.
Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak of Stealth [1,+2] (+3 stealth)
+3 stealth.
i) The Leather Shield of Celegorm [4,+20]
Provides resistance to acid, lightning, fire, cold, light, dark.
Cannot be harmed by acid, electricity, fire, cold.
j) a Metal Cap of Telepathy [3,+7]
Grants telepathy.
k) a Set of Mithril Gauntlets of Free Action [5,+11]
Cannot be harmed by acid.
Prevents paralysis.
l) a Pair of Steel Shod Boots of Speed [6,+7] (+7)
+7 speed.
[Character Inventory]
a) 2 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 15 Potions of Cure Critical Wounds
When drunk, it heals you a large amount (1/4 of your wounds, minim
um 30HP), heals cut damage, and cures stunning, poisoning, blindne
ss, and confusion.
e) 3 Potions of Enlightenment
When drunk, it completely lights up and magically maps the level.
f) 8 Potions of Speed
When drunk, it hastens you for 2d10+20 turns.
g) 8 Scrolls of Teleport Level
When read, it teleports you one level up or down.
h) 17 Rods of Treasure Location
When activated, it detects gold and objects nearby.
Takes 155 turns to recharge at your current speed.
i) 2 Rods of Detection
Cannot be harmed by electricity.
When activated, it detects treasure, traps, doors, stairs, and all
creatures nearby.
Takes 310 turns to recharge at your current speed.
j) 2 Rods of Recall
Cannot be harmed by electricity.
When activated, it returns you from the dungeon or takes you to th
e dungeon after a short delay.
Takes 186 turns to recharge at your current speed.
k) 5 Wands of Teleport Other (36 charges)
When aimed, it teleports a target monster away.
l) 24 Arrows of Slay Dragon (1d4) (+8,+7)
Slays dragons.
Combat info:
Hits targets up to 120 feet away.
Average damage/hit: 199.3 vs. dragons, and 66.4 vs. others.
35% chance of breaking upon contact.
[Home Inventory]
a) a Book of Magic Spells [Sorcery and Evocations]
b) 2 Books of Magic Spells [Raal's Tome of Destruction]
Cannot be harmed by acid, electricity, fire, cold.
c) 12 Potions of Healing
When drunk, it heals you a really large amount (35% of max HP, min
imum 300HP), heals cut damage, and cures stunning, poisoning, blin
dness, and confusion.
d) 7 Scrolls of Teleportation
When read, it teleports you randomly up to 100 squares away.
e) 5 Scrolls of Teleport Level
When read, it teleports you one level up or down.
f) 13 Scrolls of Enchant Weapon To-Dam
When read, it attempts to magically enhance a weapon's to-dam bonu
s.
g) 3 Scrolls of *Destruction*
When read, it destroys an area around you in the shape of a circle
radius 15, and blinds you for 1d10+10 turns.
h) a Staff of *Destruction* (2 charges)
When activated, it destroys an area around you in the shape of a c
ircle radius 15, and blinds you for 1d10+10 turns.
i) a Ring of Constitution (+4)
+4 constitution.
Sustains constitution.
j) a Ring of Acid [+13]
It brands your melee attacks with acid.
Provides resistance to acid.
Cannot be harmed by acid.
When aimed, it grants acid resistance for d20+20 turns and creates
an acid ball of damage 70.
Takes 158 to 310 turns to recharge at your current speed.
k) a Ring of Damage (+0,+10)
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
+2 strength, charisma.
Provides resistance to acid, lightning, fire, cold, shards, nexus.
Cannot be harmed by acid, electricity, fire, cold.
m) Augmented Chain Mail (Dwarven) (-2) [16,+5] (+1)
+1 strength, constitution, infravision.
Cannot be harmed by acid, fire.
Prevents paralysis.
n) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
+2 strength, dexterity.
Provides resistance to acid, lightning, fire, cold, fear,
confusion, sound.
Cannot be harmed by acid, electricity, fire, cold.
o) Ribbed Plate Armour of Elvenkind (-3) [28,+17] (+3 stealth)
+3 stealth.
Provides resistance to acid, lightning, fire, cold, disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
p) an Iron Crown of Seeing [0,+13] (+5 searching)
+25% to searching.
Provides resistance to blindness.
Grants the ability to see invisible things.
q) The Metal Cap of Thengel [3,+12] (+3)
+3 wisdom, charisma.
Provides resistance to confusion.
Cannot be harmed by acid, electricity, fire, cold.
r) a Set of Leather Gloves of Power (+1,+5) [1,+9] (+5)
+5 strength.
s) a Pair of Leather Boots of Stability [2,+7]
Provides resistance to nexus.
Feather Falling.
t) a Pair of Steel Shod Boots of Stealth [6,+1] (+3)
+3 stealth.
u) a Pair of Steel Shod Boots of Free Action [6,+9]
Prevents paralysis.
v) a Broad Sword (2d5) (+0,+0)
Combat info:
5 blows/round.
Average damage/hit: 14.5.
w) a Long Bow (x3) (+4,+7)
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
5272 50' 2 Reached level 2
15447 150' 3 Reached level 3
71423 100' 4 Reached level 4
75535 150' 4 Killed Fang, Farmer Maggot's dog
75535 150' 5 Reached level 5
78426 200' 5 Killed Grip, Farmer Maggot's dog
82560 0' 5 Killed Farmer Maggot
90177 100' 6 Reached level 6
107210 300' 7 Reached level 7
132956 450' 8 Reached level 8
153732 400' 9 Reached level 9
160085 400' 9 Killed Bullroarer the Hobbit
164678 450' 10 Reached level 10
180342 550' 11 Reached level 11
187060 650' 12 Reached level 12
208617 700' 13 Reached level 13
225992 750' 13 Killed Orfax, Son of Boldor
225992 750' 14 Reached level 14
235187 750' 15 Reached level 15
241659 750' 16 Reached level 16
250799 700' 16 Killed Brodda, the Easterling
263811 750' 17 Reached level 17
269163 800' 17 Killed Wormtongue, Agent of Saruman
300024 800' 18 Reached level 18
341401 900' 19 Reached level 19
371576 900' 19 Killed Ulfast, Son of Ulfang
394252 850' 20 Reached level 20
449620 50' 20 Killed Smeagol
483415 500' 21 Reached level 21
494572 850' 21 Killed Mughash the Kobold Lord
544823 850' 22 Reached level 22
609961 850' 23 Reached level 23
631183 900' 23 Killed Ufthak of Cirith Ungol
631205 900' 23 Found The Phial of Galadriel
664267 800' 24 Reached level 24
703768 850' 24 Killed Lagduf, the Snaga
714411 900' 24 Killed Nar, the Dwarf
775203 800' 25 Reached level 25
775593 800' 25 Killed Boldor, King of the Yeeks
789432 850' 25 Found The Spear of Orome
837142 1050' 25 Killed Shagrat, the Orc Captain
873921 1050' 26 Reached level 26
902662 1200' 26 Killed Sangahyando of Umbar
912688 1200' 26 Killed Golfimbul, the Hill Orc Chief
918875 1200' 26 Killed Gorbag, the Orc Captain
927313 1200' 26 Killed Azog, King of the Uruk-Hai
959983 1300' 27 Reached level 27
967120 1300' 27 Found The Set of Gauntlets 'Paurnen' (LOST)
1025670 1550' 27 Found The Chain Mail of Arvedui
1030980 1500' 27 Found The Set of Gauntlets 'Pauraegen' (LOST)
1047683 1550' 28 Reached level 28
1078478 1500' 28 Killed Lokkak, the Ogre Chieftain
1083331 1550' 28 Killed Grishnakh, the Hill Orc
1084353 1550' 29 Reached level 29
1084532 1550' 29 Killed Beorn, the Shape-Changer
1127082 1500' 29 Killed Angamaite of Umbar
1132528 1500' 29 Found The Metal Cap of Thengel
1142658 1550' 30 Reached level 30
1185984 1600' 30 Killed Bill the Stone Troll
1195206 1650' 31 Reached level 31
1203661 1600' 31 Killed Ugluk, the Uruk
1235748 1650' 31 Found The Morning Star 'Firestar' (LOST)
1250797 1750' 31 Found The Leather Scale Mail 'Thalkettoth'
1275453 1800' 32 Reached level 32
1285594 1850' 32 Killed Ulwarth, Son of Ulfang
1292746 1850' 32 Found The Dagger 'Narthanc' (LOST)
1305321 1800' 32 Found The Metal Brigandine Armour of the Rohirrim
1309389 1800' 32 Found The Set of Gauntlets 'Paurhach'
1323389 1850' 32 Found The Leather Shield of Celegorm
1324987 1850' 33 Reached level 33
1334873 1850' 33 Found The Dagger 'Nimthanc'
1340973 1900' 33 Found The Star of Elendil
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : no (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)

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