Which spells will I use as a High-Elf Ranger?
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You can still use it to clear vaults without "cheating" per se. Crack the vault at a distance with stone to mud, then run and draw out the nasties, then blow them up far enough from the vault. Doesn't work with all vaults though. This has a nice side effect of sparing consumables and non-artifact jewelry and other goodies. -
The staff of destruction is how you deal with passwall or killwall monsters when you don't want to leave the level. Adunaphel or Maeglin or an Ethereal Dragon or an entire undead pit. Or to wipe out a pack of hounds.
I am sure there are many more uses. I consider it a major breakpoint in the power curve.
I consider using it to clear vaults to be abuse since I believe that artifacts should be deleted in the blast area but they are not. OTOH, I think most people think the current behavior is correct.Leave a comment:
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By the way, I found a Ring of Speed (not cursed! +7!) lying around on dlvl 33. I'm maxing my stats right now, as my character is very fast (+11) and hit hard, I can kill most bad guys before they get a chance to react. Still lacking resistance to confusion and blind though, although I've found that low level artifact headgear beginning with T that gives conf resistance and not much else. For now, I'm sticking with my telepathy helmet, but if I go on more dangerous adventures I could perhaps use it as a swap. I also have a +4 Ring of Constitution which I could take with me when I venture deeper.Leave a comment:
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I'm not even considering giving this a try, but maybe some of this forums geniouses would like to challenge the impossible. If so, I uploaded my save file:
Now I'm kissing the loot inside the vault goodbye and saying hello to a long and happy life.
Vaults like that are individual cells seperated by granite walls so they are worth digging into part of the way at least even if you can't handle everything inside.
Code:########### +.#.#.#.#.# ########### #.#.#.#.#.+ ###########
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+5+5 vs +7, the slay ring, no contest. Don't dis +hit, it's not THAT much weaker than +dmg. For fights that matter, even chucking down heroism, berserk, holy chant on my current warrior I still miss some against the high uniques where anything matters (who cares if you do 60dmg or 160dmg per hit against something that won't kill you or cost you consumables anyways). And +5 is 0.5% crit too not just missing or hitting.
I'm trying to build new respect for +hit and heavy weapons for myself. Ya know how much dmg a warrior does with 6x superb (3x base AFTER slay +20) hits? =P Silly-much, that's how much. I actually wear a ring of acid at the moment since I dislike swapping stuff. =PLeave a comment:
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For the greater vault: I generally assume that any monsters I fight in vaults start out awake. It's true more often than not, given the amount of time it takes to navigate to where the monster is.
However, the teleport-to spell (like all monster spells in Vanilla) can't be cast until you're in line of sight, which, assuming this is a Great Checkerboard Vault from the description, they won't be until you actually fight them. Also, normal teleport effects can't land you inside of vaults, and I think this extends to teleport-to, which means that if they cast it you'll be bounced to a spot just outside the vault.
For the ring: that's pretty marginal in either case. Are you hitting monsters reliably? If so, go for the damage ring. Otherwise go for the slaying ring.Leave a comment:
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Ring of Damage (+7) or Ring of Slaying (+5,+5)?
I know damage is more important than to-hit, but just how much more important is it? My weapon has +15 to-hit already.Leave a comment:
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Ack! I found my first great vault. And among other things I can identify Glaive of Pain there from the hit dice.
But there's a slight problem. It's guarded by monsters who eat lvl 29 adventurers for breakfast. Thuringwethil the Vampire Messenger is one of the nasties there. And ancient dragons. And several beings capable of "commanding you to return".
And I don't have Teleport Other. Trying to lure out the monsters in a spiralling tunnel is just downright suicidal, right?
Just one question. When sneaking around an unopened vault, is it possible that monsters inside wake up (or was awake all the time) and command you to return, so that you suddenly find yourself right into the fray?
I'm not even considering giving this a try, but maybe some of this forums geniouses would like to challenge the impossible. If so, I uploaded my save file:
Now I'm kissing the loot inside the vault goodbye and saying hello to a long and happy life.Leave a comment:
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Chaos isn't an issue yet, the only thing really at this point that does it any time soon are chaos drakes and willowisps. However later on, it's dangerous, but the monsters that breathe it are easy enough to avoid.
Nether is a big meh except against a few monsters and uniques (Azriel and Charcaroth)
Blindness and confusion are biggies, but not as important till a little later. (And later the resists for them are a bit more common)
And hallucination doesn't prevent you from reading scrolls, it just makes it impossible to know what monsters are on screen which can be *far* more dangerous than anything else.Leave a comment:
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I resist neither blindness, confusion nor chaos right now, and that has bothered me for quite some time as I like to have Teleport Level at my disposal at all times. But I haven't found a single artifact or ego granting me that resistance, so I'll guess not venturing beyond stat depth, detecting often and having monsters.txt open at all times should keep me reasonably safe until I can cover these gaps (well, conf and blind at least).Leave a comment:
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Does hallucination prevent you from reading scrolls? That's a new one on me.
Regardless, hallucination is a much more rare problem than blindness or confusion; it's not like scrolls are worthless because of it. If you have an escape that is zero-fail almost all the time, and when it isn't zero-fail you know that it won't work, then that's a lot better than an escape that is 5%-fail all the time, with no advance knowledge if it will fail on this particular instance.Leave a comment:
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Derakon, did you forget one other problem....hallucination?
He doesn't have chaos resist....Leave a comment:
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Still alive and kicking! This is what my game looks like right now! I'm really proud of getting this far on my first nameworthy attempt at Vanilla!Code:[Angband 3.1.1 dev Character Dump] Name Nemesis Self RB CB EB Best Sex Male Age 122 STR: 17 +1 +2 +2 18/40 Race High-Elf Height 85 INT: 17 +3 +2 +4 18/80 Class Ranger Weight 194 WIS: 11 -1 +0 +0 10 Title Guide Social Liked DEX: 18/68 +3 +1 +0 18/108 HP 272/272 Maximize Y CON: 16 +1 +1 +0 18 SP 46/49 CHR: 18 +5 +1 +5 18/110 Level 28 Armor [37,+51] Saving Throw 77% Cur Exp 97954 Fight (+7,+6) Stealth Superb Max Exp 97954 Melee (+22,+21) Fighting Superb Adv Exp 115000 Shoot (+12,+5) Shooting Legendary MaxDepth 1500' (L30) Blows 4/turn Disarming 67% Turns 1065336 Shots 2/turn Magic Device Heroic Gold 170626 Infra 80 ft Perception 1 in 20 Burden 145.7 lbs Speed 4 Searching 27% You are one of several children of a Telerin Ranger. You have light grey eyes, wavy black hair, and a fair complexion. rAcid:......+.+.... rConf:............. rElec:......+...... Sound:............. rFire:+.....+...... Shard:......+...... rCold:......+...... Nexus:......+...... rPois:............. Nethr:............. rFear:............. Chaos:............. rLite:+...........+ Disen:............. rDark:............. S.Dig:............. rBlnd:............. Feath:+............ PLite:+............ Aggrv:............. Regen:............. Stea.:.......+...+. ESP:.........+... Sear.:............. Invis:+...........+ Infra:+...........+ FrAct:..+.......... Tunn.:...+......... HLife:............. Speed:+............ ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) The Spear of Orome (4d6) (+15,+15) (+4) +4 intelligence, infravision, speed. Slays animals, giants. Branded with flames. Provides resistance to fire, light. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Feather Falling. Grants the ability to see invisible things. Combat info: 4 blows/round. Average damage/hit: 50.8 vs. animals, 65.3 vs. giants, 65.3 vs. creatures not resistant to fire, and 36.2 vs. others. Radius 1 light. b) a Long Bow (x3) (+5,+5) c) a Ring of Free Action Prevents paralysis. d) a Ring of Delving (+5) +5 tunneling. When aimed, it turns rock into mud. Takes 23 to 49 turns to recharge at your current speed. e) an Amulet of Charisma (+3) +3 charisma. Sustains charisma. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. Radius 3 light. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of Stealth [1,+6] (+3 stealth) +3 stealth. i) a Large Metal Shield of Resist Acid [8,+9] Provides resistance to acid. Cannot be harmed by acid. j) a Metal Cap of Telepathy [3,+7] Grants telepathy. k) a Set of Mithril Gauntlets of Slaying (+2,+3) [5,+5] Cannot be harmed by acid. l) a Pair of Steel Shod Boots of Stealth [6,+3] (+3) +3 stealth. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 13 Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. e) 5 Potions of Speed When drunk, it hastens you for 2d10+20 turns. f) 2 Scrolls of Teleport Level When read, it teleports you one level up or down. g) 3 Scrolls of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. h) 9 Rods of Treasure Location When activated, it detects gold and objects nearby. Takes 70 turns to recharge at your current speed. i) a Staff of Identify (6 charges) When activated, it reveals to you the extent of an item's magical powers. j) a Ring of Strength (+2) +2 strength. Sustains strength. k) Metal Scale Mail of Elvenkind (-2) [12,+9] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, nexus. Cannot be harmed by acid, electricity, fire, cold. l) 29 Arrows (1d4) (+6,+4) Combat info: Hits targets up to 120 feet away. Average damage/hit: 35.2. 35% chance of breaking upon contact. m) 24 Arrows (1d4) (+5,+5) Combat info: Hits targets up to 120 feet away. Average damage/hit: 38.2. 35% chance of breaking upon contact. [Home Inventory] a) 3 Slime Molds b) 4 Mushrooms of Clear Mind When eaten, it cures confusion and hallucination, removes fear and grants you temporary resistance to confusion. c) 12 Potions of Cure Serious Wounds When drunk, it heals you a fair amount (1/5 of your wounds, minimu m 25HP), heals cut damage, and cures blindness and confusion. d) 8 Potions of Healing When drunk, it heals you a really large amount (35% of max HP, min imum 300HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. e) a Potion of Restore Wisdom When drunk, it restores your wisdom. f) 7 Scrolls of Teleportation When read, it teleports you randomly up to 100 squares away. g) 6 Scrolls of Teleport Level When read, it teleports you one level up or down. h) 3 Scrolls of Enchant Weapon To-Hit When read, it attempts to magically enhance a weapon's to-hit bonu s. i) 22 Scrolls of Enchant Weapon To-Dam When read, it attempts to magically enhance a weapon's to-dam bonu s. j) a Scroll of Remove Curse When read, it removes all ordinary curses from all equipped items. k) 4 Rods of Light When aimed, it lights up part of the dungeon in a straight line. Takes 12 turns to recharge at your current speed. l) a Staff of *Destruction* (2 charges) When activated, it destroys an area around you in the shape of a c ircle radius 15, and blinds you for 1d10+10 turns. m) a Ring of Constitution (+2) +2 constitution. Sustains constitution. n) a Ring of Damage (+0,+7) o) a Ring of Slaying (+5,+5) p) a Ring of Delving You do not know the full extent of this item's powers. +3 tunneling. It can be activated. q) a Hard Leather Cap of Intelligence [2,+5] (+2) +2 intelligence. Sustains intelligence. r) a Cutlass of Westernesse (1d8) (+11,+11) (+2) +2 strength, dexterity, constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 4 blows/round. Average damage/hit: 32 vs. orcs, 32 vs. trolls, 32 vs. giants, and 22.5 vs. others. s) a Broad Sword (2d5) (+0,+0) Combat info: 3 blows/round. Average damage/hit: 12.4. t) a Long Bow (x3) (+0,+3) ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 5272 50' 2 Reached level 2 15447 150' 3 Reached level 3 71423 100' 4 Reached level 4 75535 150' 4 Killed Fang, Farmer Maggot's dog 75535 150' 5 Reached level 5 78426 200' 5 Killed Grip, Farmer Maggot's dog 82560 0' 5 Killed Farmer Maggot 90177 100' 6 Reached level 6 107210 300' 7 Reached level 7 132956 450' 8 Reached level 8 153732 400' 9 Reached level 9 160085 400' 9 Killed Bullroarer the Hobbit 164678 450' 10 Reached level 10 180342 550' 11 Reached level 11 187060 650' 12 Reached level 12 208617 700' 13 Reached level 13 225992 750' 13 Killed Orfax, Son of Boldor 225992 750' 14 Reached level 14 235187 750' 15 Reached level 15 241659 750' 16 Reached level 16 250799 700' 16 Killed Brodda, the Easterling 263811 750' 17 Reached level 17 269163 800' 17 Killed Wormtongue, Agent of Saruman 300024 800' 18 Reached level 18 341401 900' 19 Reached level 19 371576 900' 19 Killed Ulfast, Son of Ulfang 394252 850' 20 Reached level 20 449620 50' 20 Killed Smeagol 483415 500' 21 Reached level 21 494572 850' 21 Killed Mughash the Kobold Lord 544823 850' 22 Reached level 22 609961 850' 23 Reached level 23 631183 900' 23 Killed Ufthak of Cirith Ungol 631205 900' 23 Found The Phial of Galadriel 664267 800' 24 Reached level 24 703768 850' 24 Killed Lagduf, the Snaga 714411 900' 24 Killed Nar, the Dwarf 775203 800' 25 Reached level 25 775593 800' 25 Killed Boldor, King of the Yeeks 789432 850' 25 Found The Spear of Orome 837142 1050' 25 Killed Shagrat, the Orc Captain 873921 1050' 26 Reached level 26 902662 1200' 26 Killed Sangahyando of Umbar 912688 1200' 26 Killed Golfimbul, the Hill Orc Chief 918875 1200' 26 Killed Gorbag, the Orc Captain 927313 1200' 26 Killed Azog, King of the Uruk-Hai 959983 1300' 27 Reached level 27 967120 1300' 27 Found The Set of Gauntlets 'Paurnen' (LOST) 1025670 1550' 27 Found The Chain Mail of Arvedui 1030980 1500' 27 Found The Set of Gauntlets 'Pauraegen' 1047683 1550' 28 Reached level 28 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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Heh. Glad to hear you're still alive. That kind of situation is why you should carry some escape scrolls with you -- so long as you have resistance to blindness and confusion, they are fail-proof.
As for stealth, while some stealth is nice, tons of it is strictly in the nice-to-have category. You only need enough to avoid waking up enemies that aren't close to you. Take a look at your rating on the character screen; if you're Superb or Heroic I'd say you have plenty (and if you're Legendary, then you definitely have more than you need).Leave a comment:
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