[svn] Roguelike keyset is a birth option now?

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  • ekolis
    Knight
    • Apr 2007
    • 921

    [svn] Roguelike keyset is a birth option now?

    Playing with the latest svn revision, I noticed that roguelike_keyset is now a birth option. Any reason for that? Seems rather odd, given that if you're a new player and don't know which you like better, you'd probably want to try both without restarting the game!
    You read the scroll labeled NOBIMUS UPSCOTI...
    You are surrounded by a stasis field!
    The tengu tries to teleport, but fails!
  • arcum42
    Rookie
    • Apr 2007
    • 10

    #2
    Looks to me like a bug introduced in revision 557. If you look at the first change in option.c in that revision, OPT_birth_autoscum was removed, instead of being replaced with OPT_NONE. That leaves only 14 birth options in an array that was expecting 15. It pulled roguelike keys in to fill the gap. You'll notice it is still in the normal menu as well...

    --Shanoah

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