Is there any way in 3.12 to keep your squelch settings after dying? I would like certain objects such as spikes, scrolls of darkness, etc to always be squelched without having to reset the squelch options.
This is separate from "automatically squelch worthless" option which seems to apply to shards of pottery and that sort of truly worthless object.
In NPP, you can opt to keep your squelch settings, or load squelch settings from a file. However, in NPP squelch settings are in a .squ file rather than in the savefile.
This is separate from "automatically squelch worthless" option which seems to apply to shards of pottery and that sort of truly worthless object.
In NPP, you can opt to keep your squelch settings, or load squelch settings from a file. However, in NPP squelch settings are in a .squ file rather than in the savefile.
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