A couple of small bugs in V 3.1.2

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • buzzkill
    Prophet
    • May 2008
    • 2939

    #16
    This may not be a bug, may just be my lack of understanding. I'm wielding items of aggravation for the very first time. The Helm of Gorlim and the Shield of the Haradrim. It was my presumption that aggravation would, within a certain radius, awaken and compel enemies to attack me even if afraid, but it seems that hounds are still lying in wait (in a room) instead of charging down the corridor at me. Anyone?
    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
    My banding life on Buzzkill's ladder.

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #17
      All aggravation does is wake everything up.

      Comment

      • buzzkill
        Prophet
        • May 2008
        • 2939

        #18
        Originally posted by Pete Mack
        All aggravation does is wake everything up.
        Well . It would be more useful (less aggravating) if it did work the way I thought it did.
        Last edited by buzzkill; March 14, 2010, 16:22.
        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
        My banding life on Buzzkill's ladder.

        Comment

        • Philip
          Knight
          • Jul 2009
          • 909

          #19
          There was a thread which mentioned this. I think it's a good idea.

          Comment

          • PowerDiver
            Prophet
            • Mar 2008
            • 2820

            #20
            One more small bug. When you fail to zap a rod, it is marked as {tried}. It was "attempted", not "tried". That distinction is important for keeping track of what effects you have observed when trying to figure out flavors.

            Comment

            • Marble Dice
              Swordsman
              • Jun 2008
              • 412

              #21
              Originally posted by PowerDiver
              One more small bug. When you fail to zap a rod, it is marked as {tried}. It was "attempted", not "tried". That distinction is important for keeping track of what effects you have observed when trying to figure out flavors.
              This is fixed in r1961.

              Comment

              • Arrkhal
                Rookie
                • Mar 2010
                • 7

                #22
                I had a lock up at one point which seemed to be related to using L or * while there was an invisible thing nearby. After managing to kill it, I could look around without locking up. Still working on seeing if it's reproducible.

                Comment

                Working...
                😀
                😂
                🥰
                😘
                🤢
                😎
                😞
                😡
                👍
                👎