So let me begin by thanking the creators and maintainers of this wonderful game. I've been playing the G-Phone version 3.1.1 Vanilla and would like to offer a few tactics I've been using to help my fellow 'banders. Some of these may be obvious but hopefully it can be enlightening to some:
The Burrow and Beckon:
Create an anti-summoning channel and once you're nice and tucked away, equip an item that will aggravate your target. This way you don't have to expose yourself when you grab their attention if they were asleep and you will probably get the first action when they come to you depending on your speed. This is also great for clearing Demon pits.
Endless Wyrm Cloning:
Save those clone monster wands when you are diving so that when you achieve an elemental immunity through a new piece of equipment, you can dive and clone/kill that particular elemental wyrm in relative safety. A straight hallway will do the trick, just be wary of any monsters looking to spoil the fun (i.e. Drolems).
Rift Tennis (Mage-Only):
Create an anti-summoning channel and when your foe enters, nail him with Rift and bounce him back outside. Repeat until dead. This is particularly effective against monsters that teleport you away since most of the time they won't get a swing in depending on your speed. You might get unlucky a few times since rift doesn't always blink your enemy away, but it'll do.
Stair-scum levels 2 & 3:
If you're looking to get an early jump on Morgy with a brand new character, scum levels 2 & 3. Any feeling of Unsure, Little Lucky, Good Feeling and above will usually yield an excellent item. Since there usually aren't OOD monsters or pits this low, the level feelings are very accurate.
That is all I can think of at the moment. Thanks again for all the advice over the past few months and happy 'banding!
The Burrow and Beckon:
Create an anti-summoning channel and once you're nice and tucked away, equip an item that will aggravate your target. This way you don't have to expose yourself when you grab their attention if they were asleep and you will probably get the first action when they come to you depending on your speed. This is also great for clearing Demon pits.
Endless Wyrm Cloning:
Save those clone monster wands when you are diving so that when you achieve an elemental immunity through a new piece of equipment, you can dive and clone/kill that particular elemental wyrm in relative safety. A straight hallway will do the trick, just be wary of any monsters looking to spoil the fun (i.e. Drolems).
Rift Tennis (Mage-Only):
Create an anti-summoning channel and when your foe enters, nail him with Rift and bounce him back outside. Repeat until dead. This is particularly effective against monsters that teleport you away since most of the time they won't get a swing in depending on your speed. You might get unlucky a few times since rift doesn't always blink your enemy away, but it'll do.
Stair-scum levels 2 & 3:
If you're looking to get an early jump on Morgy with a brand new character, scum levels 2 & 3. Any feeling of Unsure, Little Lucky, Good Feeling and above will usually yield an excellent item. Since there usually aren't OOD monsters or pits this low, the level feelings are very accurate.
That is all I can think of at the moment. Thanks again for all the advice over the past few months and happy 'banding!
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