Squelch Worthless option not sticking

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  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #16
    Originally posted by PowerDiver
    I am more likely to save and use a potion of poison or a scroll of trap creation than a wand of confuse monster, so I never use the option. Perhaps the better choice is to remove the option. That would be less annoying to people who like the option if someone created an appropriately named prf file to be distributed and locatable in lib/pref whose sole contents was a set of squelch settings for worthless objects, and a more reasonable interface for loading recommeneded prf files.
    I would wholly support this approach. MD?
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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    • Marble Dice
      Swordsman
      • Jun 2008
      • 412

      #17
      "Squelch worthless is broke? Just take it out!" I love it.

      Seriously though, I don't care much about it one way or another. Fixing pref files is the ultimate solution, but in the interim either of the following is fine with me:

      1) Remove it.
      2) Make the change to item_squelch_ok or whatever to squelch worthless items when the option is set, and the interface changes to the knowledge/squelch menus so you get some indication of what's actually squelched by the player, and what is squelched by the option.

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