Okay, my priest with the great Holy Books bought the farm, which isn't so bad I tell myself because now I can download 3.1.2 (was running 3.0.9). This is likely a foolish question for most on here but why are the walls now number signs in this new version? And different types of rock are percents? How do I get it back to how it looked in 3.0.9 where the walls were solid rectangles with different shades for different types?
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I see this thread here but I'm not sure it helps me:
Read a bit more... I can follow the fix above but then I wind up with blank walls altogether because I am running Vista. And the earlier fix detailed here:
doesn't seen to work with the latest version...
Any help would be appreciated!Last edited by z118; February 2, 2010, 03:20. -
I also loved the solid block walls; the # signs give me a headache. Not sure when it changed, but try hitting ~ and going to Terrain knowledge or whatever. Choose the wall and hit v and change it to the block. Then go back to the game and hit = then interact with visuals and save the visuals.
That works for me most of the time, and it should save it to the save file.A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
A/FA W H- D c-- !f PV+++ s? d P++ M+
C- S+ I- !So B ac++ GHB? SQ? !RQ V F:Comment
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While you are at it, change the first "strange rune"--that's summoning--to cyan. It really stands out: the color is a reminder that a failed disarm may mean time hounds.
I also prefer to change permanent walls to something other than dull brown. The new gold color works well for me.Comment
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I also loved the solid block walls; the # signs give me a headache. Not sure when it changed, but try hitting ~ and going to Terrain knowledge or whatever. Choose the wall and hit v and change it to the block. Then go back to the game and hit = then interact with visuals and save the visuals.
That works for me most of the time, and it should save it to the save file.Comment
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