object list possible bug

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  • PowerDiver
    Prophet
    • Mar 2008
    • 2820

    object list possible bug

    Things are getting merged in the object list that should not. IMO.

    (1) 4 unaware rings, listed 3 times with one (x2). They were =flames, presumably with two having the same AC bonus.

    (2) 1 known ring of con+3, and two unknown con rings. They were listed as =con+3 (x2) and one unknown =con.

    Things are obviously complicated by the fact that they would merge in the backpack. I consider the difference a result of closer inspection on pickup, akin to artifacts, but of course that's just my personal perspective. If the current list behavior is considered correct, then the matching unknown con ring should be marked as identified IMO.
  • d_m
    Angband Devteam member
    • Aug 2008
    • 1517

    #2
    I think I have already opened a ticket about some permutation of this bug (#1071). My planned resolution was to have the item list not give any hints about how things will stack.
    linux->xterm->screen->pmacs

    Comment

    • PowerDiver
      Prophet
      • Mar 2008
      • 2820

      #3
      Originally posted by d_m
      I think I have already opened a ticket about some permutation of this bug (#1071). My planned resolution was to have the item list not give any hints about how things will stack.
      I tried searching the fora, but didn't see any mention. I thought I remembered something, but I couldn't find it. I guess I should go through the dev tickets again some time soon.

      Comment

      • Netbrian
        Adept
        • Jun 2009
        • 141

        #4
        At this point, have we considered changing Rings of Fire/Ice/Lightning/Acid so they don't have a pval? It honestly doesn't seem to make much difference these days, and it'd keep things cleaner.

        Comment

        • d_m
          Angband Devteam member
          • Aug 2008
          • 1517

          #5
          I'm not sure, but it's orthogonal to this issue: Rings of Strength/Speed have the same problem.
          linux->xterm->screen->pmacs

          Comment

          • takkaria
            Veteran
            • Apr 2007
            • 1951

            #6
            Originally posted by Netbrian
            At this point, have we considered changing Rings of Fire/Ice/Lightning/Acid so they don't have a pval? It honestly doesn't seem to make much difference these days, and it'd keep things cleaner.
            They don't have a pval, but they do have an AC bonus. You suggest removing that?
            takkaria whispers something about options. -more-

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              #7
              I suspect that's what he means. Since they are all about the same (somewhere between 5 and 12), why not make them all +10?
              Anyway, this issue is one that I have noticed, but never considered to be significant. Who cares if the occasional ring gets IDed when it shouldn't? It has no significant effect on gameplay.

              Comment

              • PowerDiver
                Prophet
                • Mar 2008
                • 2820

                #8
                Originally posted by Netbrian
                At this point, have we considered changing Rings of Fire/Ice/Lightning/Acid so they don't have a pval? It honestly doesn't seem to make much difference these days, and it'd keep things cleaner.
                It's mainly relevant for selling purposes. Different AC values means it takes multiple slots to carry home 4 different rings of flame, and the same value would let them stack in one slot.

                They used to be glorified protection rings, but with the melee branding the AC is not the point any more.

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  #9
                  Originally posted by PowerDiver
                  It's mainly relevant for selling purposes. Different AC values means it takes multiple slots to carry home 4 different rings of flame, and the same value would let them stack in one slot.
                  I see. In that case, I'd say: leave them as they are. No reason to make grubbing for gold easier, or more tempting.

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #10
                    I'd rather move towards making stacking easier to achieve than more difficult, as a general rule. It's what's been done for rods, wands, and staves, and the quiver is basically fixing stacking for ammo. Why not improve stacking for rings too?

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      #11
                      It made sense for rods, wands, ammo, and the like. I don't see why it should make sense for anything else.
                      It's equally reasonable to argue that nothing but a limited set should stack: the only reason I can see that (non-throwing) weapons and armor stack is that it makes store generation marginally bit easier.

                      I'd go the other direction:
                      things that can be worn shouldn't ever stack unless they have some additional use, that is: throwing weapons and light sources (as refills).

                      Comment

                      • PowerDiver
                        Prophet
                        • Mar 2008
                        • 2820

                        #12
                        Originally posted by Pete Mack
                        I'd go the other direction:
                        things that can be worn shouldn't ever stack unless they have some additional use, that is: throwing weapons and light sources (as refills).
                        If you go that way, why not go all the way?

                        Throwing weapons should not be wieldable

                        Light refills could be different from light sources -- already different for lanterns, and one could differentiate torch fuel from the handle or whatever you call it.


                        But would you care if rings of acid or elec stacked if there was no selling? Perhaps a warrior collects a stack all game to use sequentially for extended temp resistance against uniques. It is not clear to me that this would be a bad thing.

                        Comment

                        • buzzkill
                          Prophet
                          • May 2008
                          • 2939

                          #13
                          Originally posted by Derakon
                          I'd rather move towards making stacking easier to achieve than more difficult, as a general rule. It's what's been done for rods, wands, and staves, and the quiver is basically fixing stacking for ammo. Why not improve stacking for rings too?
                          Why do rings need to stack? If you're only going to wear one of a particular type (which is typical), then you don't need to carry 2 or 3 or 4 of them, unless you're hoarding them to sell.

                          Rods, wands and ammo are are consumables. Unlike rings, they stack because you may need more than one of them.
                          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                          My banding life on Buzzkill's ladder.

                          Comment

                          • fizzix
                            Prophet
                            • Aug 2009
                            • 3025

                            #14
                            Originally posted by buzzkill
                            Why do rings need to stack? If you're only going to wear one of a particular type (which is typical), then you don't need to carry 2 or 3 or 4 of them, unless you're hoarding them to sell.

                            Rods, wands and ammo are are consumables. Unlike rings, they stack because you may need more than one of them.
                            The only possible explanation I can think of is two rings of escaping/teleportation in the early levels. I've sometimes carried two of them and worn them both when something nasty was approaching.

                            Comment

                            • Gordon
                              Scout
                              • Jan 2010
                              • 31

                              #15
                              I'd say don't mess with them. My character found a Ring of Acid [+20] early on and I really appreciated the extra 20 AC. I also really like the new branding capability. The acid ring combined with The Glaive of Pain has been nearly unbeatable. I am currently getting 207 damage per blow against acid vunerable monsters by wielding these along with Cambleg, Elessar and The One Ring.

                              Comment

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