A change has been submitted, https://github.com/angband/angband/pull/6389 , which alters what 'M' does in the Windows front end when tiles are in use. It will display the map that Options->Map in the current front end displays rather than the default map. The map from Options->Map tries to display every grid (using shrunk-down tiles if necessary). The default map does not try to render every grid and uses hardwired priorities for different types of terrain/monsters/objects to decide what to render when combining multiple grids into what's displayed for a position in the map. The pull request also removes Options->Map since what it did can be accessed with 'M'.
My guess, since I do not regularly play with the Windows front end, is that the pull request could be undesirable with a small screen (or a small main window on a big screen) and the Gervais or Shockbolt tiles: the map rendered with 'M' will use shrunk-down tiles that are difficult to interpret. For players who use the Windows front end with tiles, what would you want? Do you ever use Options->Map? Do you prefer it so much over 'M' that you'd be better off if that is what 'M' did? Or do you mix using 'M' and Options->Map depending on the situation?
My guess, since I do not regularly play with the Windows front end, is that the pull request could be undesirable with a small screen (or a small main window on a big screen) and the Gervais or Shockbolt tiles: the map rendered with 'M' will use shrunk-down tiles that are difficult to interpret. For players who use the Windows front end with tiles, what would you want? Do you ever use Options->Map? Do you prefer it so much over 'M' that you'd be better off if that is what 'M' did? Or do you mix using 'M' and Options->Map depending on the situation?
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