I think the indestructability of artifacts is a holdover from the days where preserve mode wasn't an option and certainly before it was a default. As of now, there are ways to destruct artifacts but they don't make much sense (leave it on the floor when you leave the level, sell in a store)
I think this makes little common sense and more importantly has a negative effect on gameplay. Here are the problems I see with the current way artifacts are handled.
1. Destroying items is a test for artifacts
2. Failure to destruct gives the {special} pseudo even if the item has not been picked up. I don't actually know if this artifact will reappear.
3. *destruction* does not remove artifacts allowing for an easy way to take the best loot out of a greater vault with no danger.
I propose the following changes.
1. Allow artifacts to be destroyed like anything else.
2. Artifacts that are ID'd (wielded, thrown or anything) and left on the level or in town can reappear in the dungeon.
3. Artifacts sold to a store are gone forever *or* don't allow the sale of artifacts.
4. Keep a list of destoyed/sold artifacts (i.e. museum. Player history pretty much takes care of this already)
5. Artifacts in a destruction zone disappear from the level, but can be regenerated, like any other artifact. (earthquakes do not affect artifacts)
I think this removes the majority of dissonances from the current way artifacts are handled. It leaves (at least) one glaring problem though. How do you deal with artifacts that are modified from their original form. If they were enchanted, disenchanted, or uncursed and get left in the dungeon, if you find them again, are they in their original form or in the modified form?
I think this makes little common sense and more importantly has a negative effect on gameplay. Here are the problems I see with the current way artifacts are handled.
1. Destroying items is a test for artifacts
2. Failure to destruct gives the {special} pseudo even if the item has not been picked up. I don't actually know if this artifact will reappear.
3. *destruction* does not remove artifacts allowing for an easy way to take the best loot out of a greater vault with no danger.
I propose the following changes.
1. Allow artifacts to be destroyed like anything else.
2. Artifacts that are ID'd (wielded, thrown or anything) and left on the level or in town can reappear in the dungeon.
3. Artifacts sold to a store are gone forever *or* don't allow the sale of artifacts.
4. Keep a list of destoyed/sold artifacts (i.e. museum. Player history pretty much takes care of this already)
5. Artifacts in a destruction zone disappear from the level, but can be regenerated, like any other artifact. (earthquakes do not affect artifacts)
I think this removes the majority of dissonances from the current way artifacts are handled. It leaves (at least) one glaring problem though. How do you deal with artifacts that are modified from their original form. If they were enchanted, disenchanted, or uncursed and get left in the dungeon, if you find them again, are they in their original form or in the modified form?
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