Extra moves?

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  • Chud
    Swordsman
    • Jun 2010
    • 309

    Extra moves?

    So I'm still finding new stuff every once in awhile... I picked up a randart set of boots that has +10 speed and also +1 extra moves. What is "extra moves"? From the name it sounds like you can take two actions per turn instead of one, making it somewhat comparable to an additional +10 speed in many situations - but that seems very powerful, so I'm not sure that's really what it means? Will experiment...

    Also, as an aside, minor bug which I'm sure is already known - if you read a scroll that can't act on anything the message makes it seem like you didn't use it, but you did; for example, read an unknown scroll that turns out to be "remove curse" when you don't have anything cured, it says "you have a scroll of remove curse" but you don't anymore.
  • PowerWyrm
    Prophet
    • Apr 2008
    • 2987

    #2
    Extra moves is the same as speed (lowers the energy requirement per turn), but it only applies to movement. So you move as if you had +10 speed, but fight as if you had +0.
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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    • SmokedKobold
      Rookie
      • Jul 2024
      • 1

      #3
      Say you and a monster are both speed 3.0, you are actually 4.0, and thus with carefully moving, you could outrun say Azog, and heal up before returning to the fight.

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      • PowerDiver
        Prophet
        • Mar 2008
        • 2820

        #4
        Originally posted by SmokedKobold
        Say you and a monster are both speed 3.0, you are actually 4.0, and thus with carefully moving, you could outrun say Azog, and heal up before returning to the fight.
        I thought it was a little different. I thought it was speed produces energy, and with extra moves moving costs less energy. If, surprisingly, my memory is correct, speed 2x combined with moves +1 means you are moving at 4x not 3x. It is particularly important, if true, to avoid the non-linearity of energy generation at high speeds.

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        • Grotug
          Veteran
          • Nov 2013
          • 1637

          #5
          Extra moves is a bit broken in that it stacks as a separate kind of speed on top of regular speed. If you have 30 speed in Angband you will be equal to Morgoth. If you add +10 speed up to 40 speed you will be *slightly* faster than Morgoth since speed stops increasing linearly above +28 speed. However if you add +1 movement speed when you have +30 speed, it's not the same as adding +10 speed in the form of movement speed. Instead, it *doubles* your movement speed, and thus is completely non-affected by the diminishing return of regular speed beyond +28 speed. So you while you are moving about the dungeon with +30 speed and +1 speed you will be moving twice as fast as Morgoth, not *slightly* faster than him.

          In other words +1 momvement speed doubles your speed rather than adds to it. +2 movement speed triples your movement speed and +3 movement speed quadruples your movement speed. If you have 30 speed and +3 movement speed you will move almost 12 tiles down the dungeon hallway before the paladin chasing you moves one square. (!) And you will move 4 squares down the hallway before Morgoth will move 1 square after you.

          Another interesting thing about movement speed is it reduces the number of turns you take. So if you are running down the hallway with +3 speed, you will only tally 1 turn for every 4 squares moved in the dungeon. You thus are able to get very low turncounts in a game where you find a movement speed artifact early on.
          Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

          Detailed account of my Ironman win here.

          "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

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