I'm doing pretty well, but I'm struggling with which weapon/armour to use at this point because I have so many options. Any advice from seasoned veterans?
Code:
[Angband 4.2.5 Character Dump] Name Amar Age 40 Self RB CB EB Best Race Dwarf Height 4'6" STR! 18/100 +2 +1 +9 18/*** Class Paladin Weight 9st 8lb INT! 18/100 -3 -3 +0 18/40 Title Paladin Lord Turns used: WIS! 18/100 +2 +1 +4 18/170 HP 1030/1030 Game 1720516 DEX! 18/100 -2 -1 +5 18/120 SP 353/353 Standard 296999 CON! 18/100 +2 +2 +6 18/200 Resting 106657 Level 47 Armor [27,+97] Saving Throw 99% Cur Exp 3983652 Stealth Good Max Exp 3983652 Melee 4d6,+54 Disarm - phys. 100% Adv Exp 4200000 To-hit 89,+37 Disarm - magic 73% Blows 4.7/turn Magic Devices 83 Gold 616771 Searching 68% Burden 199.6 lb Shoot to-dam +23 Infravision 70 ft Overweight 19.7 lb To-hit 63,+37 Speed 16 (2.6x) Max Depth 2800' (L56) Shots 1.0/turn You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, wavy black hair, a two foot beard, and a dark complexion. Resistances Abilities Acid:........+.... pFear:+........+... Elec:+...+...+.... pBlnd:.....++.....+ Fire:+.*.......... pConf:.........+... Cold:+.....+.+.... pStun:.........+... Pois:..+.......... HLife:..+...+...... Light:....+........ Regen:+............ Dark:..+..+....... ESP:............. Sound:.........+... S.Inv:+.+..+.+..... Shard:............. FrAct:+............ Nexus:......+...... Feath:............. Nethr:..+.+........ S.Dig:+............ Chaos:............. TrpIm:............. Disen:+...+........ Bless:+............ Hindrances Modifiers ImpHP:............. Stea.:..+.....+.... ImpSP:............. Sear.:............. Fear:............. Infra:....+.......+ Aggrv:............. Tunn.:............+ NoTel:............. Speed:......++...+. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:.+........... Light:.....+....... D.Red:............. Moves:............. [Character Equipment] a) the Glaive of Gorgon (4d6) (+12,+18) [+4] (charging) Dropped by The Phoenix at 2700 feet (level 54) Slays undead (powerfully), dragons (powerfully), demons, trolls. Branded with weak cold. Provides resistance to lightning, fire, cold, disenchantment. Provides protection from fear. Cannot be harmed by acid, fire. Sustains constitution. Slows your metabolism. Speeds regeneration. Grants the ability to see invisible things. Prevents paralysis. Blessed by the gods (combat bonuses for holy casters). When activated, it tries to recharge a wand or staff, destroying the wand or staff on failure. Takes 234 to 286 turns to recharge at your current speed. Your chance of success is 96.2% Combat info: 4.7 blows/round. With +0 STR and +3 DEX you would get 5.0 blows Average damage/round: 654.9 vs undead and dragons, 502.7 vs demons and trolls, 426.6 vs creatures not resistant to cold, and 350.6 vs. others. b) a Heavy Crossbow of Extra Might (x5) (+12,+23) <+1> Dropped by a young black dragon at 2750 feet (level 55) +1 shooting power. c) the Ring of Andor <+6, +3> Found lying on the floor in a vault at 2400 feet (level 48) +6 constitution. +3 stealth. Provides immunity to fire. Provides resistance to poison, dark, nether. Cannot be harmed by lightning. Grants the ability to see invisible things. Sustains your life force. d) a Ring of Damage (+0,+13) Dropped by a shadow at 2700 feet (level 54) e) the Jewel 'Goros' <+4, +2> Dropped by a gorgon at 2400 feet (level 48) +4 wisdom. +2 infravision. Provides resistance to lightning, light, nether, disenchantment. f) the Star 'Arsir' <+3> Found lying on the floor in a vault at 1200 feet (level 24) +3 light. Provides resistance to dark. Provides protection from blindness. Cannot be harmed by fire. Grants the ability to see invisible things. Intensity 3 light. When activated, it maps the area around you. Takes 132 to 260 turns to recharge at your current speed. Your chance of success is 96.4% g) the Studded Leather Armour of Minare (-1) [12,+17] <+4> Found lying on the floor in a pit at 800 feet (level 16) +4 speed. Provides resistance to cold, nexus. Provides protection from blindness. Cannot be harmed by acid, fire. Sustains your life force. i) the Fur Cloak of Annathil [3,+13] <+3> Found under some rubble at 1500 feet (level 30) +3 speed. Cannot be harmed by acid, fire. Grants the ability to see invisible things. When activated, it restores some mana but also drains either your strength or constitution. Takes 106 to 117 turns to recharge at your current speed. Your chance of success is 95.1% m) the Leather Shield of Belth [8,+16] <+4, +5, +3> Found lying on the floor in a vault at 2400 feet (level 48) +4 strength. +5 dexterity. +3 stealth. Provides resistance to acid, lightning, cold. Cannot be harmed by acid. When activated, it restores your intelligence. Takes 169 to 187 turns to recharge at your current speed. Your chance of success is 95.8% n) a Golden Crown of Serenity [0,+13] Dropped by a great crystal drake at 2500 feet (level 50) Provides resistance to sound. Provides protection from fear, confusion, stunning. Cannot be harmed by acid. o) a Set of Gauntlets of Power (+1,+1) [3,+12] <+5> Found lying on the floor at 700 feet (level 14) +5 strength. p) a Pair of Leather Sandals of Speed [1,+14] <+10> Dropped by a nether wraith at 2750 feet (level 55) +10 speed. [Character Inventory] a) 4 Holy Books of Prayers [Novice's Handbook] You can read this book. b) a Holy Book of Prayers [Healing and Sanctuary] Cannot be harmed by fire. You can read this book. c) a Holy Book of Prayers [Battle Blessings] Cannot be harmed by fire. You can read this book. d) 4 Mushrooms of Second Sight e) a Mushroom of Vigor f) 8 Potions of Healing g) 8 Potions of *Healing* It can be thrown at creatures with damaging effect. i) 14 Potions of Restore Mana m) 6 Potions of Restore Life Levels n) 11 Potions of Speed o) 23 Scrolls of Phase Door p) 3 Scrolls of Banishment q) 3 Scrolls of Recharging r) 3 Wands of Teleport Other (12 charges) s) 3 Staves of Slow Monsters (11 charges) t) 2 Staves of Dispel Evil (10 charges) u) 4 Staves of Teleportation (26 charges) v) a Staff of Speed (6 charges) w) the Short Sword of Elennien (7d7) (+13,+14) <+1> Dropped by a stiffbeard sorcerer at 2700 feet (level 54) +1 intelligence. Slays undead (powerfully). Cannot be harmed by acid. When activated, it fires a line of light in all directions, each dealing 6d8 damage, which your device skill increases by 14% for an average of 30.7 damage. Takes 106 to 117 turns to recharge at your current speed. Your chance of success is 93.4% Combat info: 5.0 blows/round. Average damage/round: 1019.2 vs undead and 404.2 vs. others. [Character Quiver] 0) 12 Bolts (1d5) (+12,+13) Combat info: When fired, hits targets up to 160 feet away. Average damage/round: 204.8. 20% chance of breaking upon contact. 1) a Bolt of Slay Demon (1d5) (+12,+13) Slays demons. Combat info: When fired, hits targets up to 160 feet away. Average damage/round: 327.5 vs demons and 204.8 vs. others. 20% chance of breaking upon contact. 2) 3 Bolts of Wounding (1d5) (+16,+18) Combat info: When fired, hits targets up to 160 feet away. Average damage/round: 231.7. 20% chance of breaking upon contact. 3) 11 Seeker Bolts (4d5) (+13,+12) Combat info: When fired, hits targets up to 160 feet away. Average damage/round: 247. 20% chance of breaking upon contact. 4) 11 Seeker Bolts of Slay Dragon (4d6) (+12,+13) Slays dragons. Combat info: When fired, hits targets up to 160 feet away. Average damage/round: 419.8 vs dragons and 262.5 vs. others. 20% chance of breaking upon contact. 5) 12 Seeker Bolts of Slay Undead (4d5) (+14,+13) Slays undead. Combat info: When fired, hits targets up to 160 feet away. Average damage/round: 403.7 vs undead and 252.4 vs. others. 20% chance of breaking upon contact. 6) 17 Mithril Bolts of Slay Undead (3d6) (+14,+12) Slays undead. Cannot be harmed by acid. Combat info: When fired, hits targets up to 160 feet away. Average damage/round: 382.6 vs undead and 239.2 vs. others. 20% chance of breaking upon contact. [Home Inventory] a) 9 Holy Books of Prayers [Healing and Sanctuary] Cannot be harmed by fire. You can read this book. b) 3 Holy Books of Prayers [Battle Blessings] Cannot be harmed by fire. You can read this book. c) 16 Potions of Healing d) 5 Wands of Teleport Other (23 charges) e) 5 Staves of Slow Monsters (12 charges) f) 8 Staves of Teleportation (59 charges) g) 3 Staves of Speed (12 charges) h) a Ring of Damage (+0,+11) Found lying on the floor at 1900 feet (level 38) i) the Ring 'Cirith' Found lying on the floor in a pit at 2400 feet (level 48) Provides resistance to acid, lightning, fire, cold, poison, disenchantment. Cannot be harmed by lightning. Prevents paralysis. When activated, it detects gold and objects nearby. Takes 127 to 140 turns to recharge at your current speed. Your chance of success is 96.2% j) Multi-Hued Dragon Scale Mail of Craftsmanship [45,+29] Found lying on the floor in a vault at 2500 feet (level 50) Provides resistance to acid, lightning, fire, cold, poison. k) the Soft Leather Armour of Mornion [8,+17] <+3> Dropped by a priest at 1900 feet (level 38) +3 dexterity. Provides resistance to acid, lightning, fire, cold, chaos. Cannot be harmed by acid, fire. Grants telepathy. l) the Long Sword of Nargolith (2d5) (+15,+13) [+5] <+3> Found lying on the floor of a cavern at 2700 feet (level 54) +3 wisdom. Slays undead, dragons, animals. Provides resistance to fire, light. Cannot be harmed by acid. Sustains strength. Blessed by the gods (combat bonuses for holy casters). When activated, it casts a bolt of cold dealing 12d8 damage, which your device skill increases by 31% for an average of 70.7 damage. Takes 148 to 163 turns to recharge at your current speed. Your chance of success is 96.2% Combat info: 5.0 blows/round. Average damage/round: 358.4 vs undead and dragons, 324.7 vs animals, and 291.1 vs. others. m) the Executioner's Sword of Elegil (4d5) (+14,+22) [+5] <+1> Found lying on the floor in a vault at 2400 feet (level 48) +1 light. Slays demons (powerfully), undead, dragons. Branded with weak cold. Provides resistance to acid, cold, chaos. Provides protection from stunning. Cannot be harmed by acid. Grants the ability to see invisible things. Prevents paralysis. Combat info: 4.3 blows/round. With +0 STR and +3 DEX you would get 4.7 blows Average damage/round: 571 vs demons, 448.9 vs undead and dragons, 387.8 vs creatures not resistant to cold, and 326.7 vs. others. n) a Short Bow of Lothl?rien (x3) (+15,+12) <+5, +1> Dropped by a young black dragon at 2200 feet (level 44) +5 dexterity. +1 shooting power. Cannot be harmed by acid, fire. Prevents paralysis.
Comment