Use wall and floor tiles but also ascii monsters??

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  • kurie2000
    Rookie
    • Jan 2024
    • 9

    Use wall and floor tiles but also ascii monsters??

    Could someone tell me how to set up my angband so that I get all of the beautiful wall and floor tiles etc... but also have letters for monsters instead of tiles? Thanks!
  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9647

    #2
    Probably the simplest way is to go into the preference file for your preferred tileset - if it's Shockbolt dark, for example, that's lib/tiles/shockbolt/graf-shb-dark.prf - and then delete all the monster lines, like
    Code:
    monster:Filthy street urchin:0x8B:0x80
    Note that if you want other things to be ascii - objects, spell effects or whatever - just do the same for that sort of line.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

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    • kurie2000
      Rookie
      • Jan 2024
      • 9

      #3
      Thanks! I did that, and it "sort of" worked. But now the monsters are represented by a black square with a very tiny letter at the top left of the square. Not sure what is going on there. I tried to go into the menu in game to change the tile multiplier values but it doesn't make the letters take up more or less of the black square.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9647

        #4
        OK, this is due to the fact that tiles have a settable height and width as multiples of the font size. The main solution I can see is to set these multiples (under the graphics menu, assuming you're in windows or macos) both to 1, but this will mean the tiles are now the same size as your font; this may or may not be acceptable depending on your setup. I can imagine better solutions, but I think they all need significantly more work (and probably changes to the display code).
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

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