I just completed an ironman game (http://angband.oook.cz/forum/showthread.php?t=2628). One of the biggest problems I had was with my inventory getting destroyed. In a standard game, this is an annoyance, but little more than that, since rare things you can stash at home, and common things you can buy replacements for. But in ironman, this can be a real headache. In my game, the monsters showed a special affinity for my copies of prayer book 4, and I had to devote an unfortunate amount of time to the mundane task of finding replacements. For some things, it is possible to stash the item(s) into an out-of-the-way place, and hope they are still there when the fight is over. But this is also dangerous, since something might come along and pick them up, or you might be unable to get back to the place you stashed them. You are also not always given the time needed to do this, and if the monster does give you the time, actually doing it is lengthy and boring. And in my particular case of a Paladin, I can't really stash away PB4 anyway because it's Heal spell is a crucial piece of the standard paladin fighting tactic of Hack&Heal.
Anyway, I'm requesting that the destruction of inventory items be dialed down in some way. There are various choices: my preferred option would be to change the current
+ percentage chance = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
make it be something like
+ percentage chance = (dam < 100) ? 1 : 2 ;
This directly addresses the issue, and makes having both a permanent and a temporary resist be more effective at safeguarding the inventory.
Another option would be to make books and scrolls only be vulnerable to only one of either acid or fire (not both). This is less effective because it is really fire that is the main problem (*lots* of things have fire attacks, especially down deep; not nearly so many have acid attacks). Another option would be to have the troublesome items (e.g. the books available in town), be declared "good" and so have them be dropped more often. I'm sure there are plenty of other possibilities. The tweak suggested above just has the advantage of being easy to implement.
Anyway, I'm requesting that the destruction of inventory items be dialed down in some way. There are various choices: my preferred option would be to change the current
+ percentage chance = (dam < 30) ? 1 : (dam < 60) ? 2 : 3;
make it be something like
+ percentage chance = (dam < 100) ? 1 : 2 ;
This directly addresses the issue, and makes having both a permanent and a temporary resist be more effective at safeguarding the inventory.
Another option would be to make books and scrolls only be vulnerable to only one of either acid or fire (not both). This is less effective because it is really fire that is the main problem (*lots* of things have fire attacks, especially down deep; not nearly so many have acid attacks). Another option would be to have the troublesome items (e.g. the books available in town), be declared "good" and so have them be dropped more often. I'm sure there are plenty of other possibilities. The tweak suggested above just has the advantage of being easy to implement.
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