What is "balance" anyway

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  • Arendil
    Apprentice
    • Jun 2007
    • 78

    #16
    In my opinion, high game balance is boring in the long run, and actually *reduces* replayability. I already know what monsters/items/whatever can be found at a particular depth, no matter what character I play. So what is the point to play again? Differences between classes/races are not significant enough.

    Also, balance severely limits player choices. I know that I have to spend time at stat gain, find source of all basic resistances around level X, improve speed around level Y, etc.
    That creates few - maybe three- effective styles of playing, and after 15 or so years of *banding becomes boring as hell.

    Comment

    • konijn_
      Hellband maintainer
      • Jul 2007
      • 367

      #17
      Originally posted by Arendil
      In my opinion, high game balance is boring in the long run, and actually *reduces* replayability. I already know what monsters/items/whatever can be found at a particular depth, no matter what character I play. So what is the point to play again? Differences between classes/races are not significant enough.

      Also, balance severely limits player choices. I know that I have to spend time at stat gain, find source of all basic resistances around level X, improve speed around level Y, etc.
      That creates few - maybe three- effective styles of playing, and after 15 or so years of *banding becomes boring as hell.
      Since you mention Hell, you should try playing other variants ;]

      T.
      * Are you ready for something else ? Hellband 0.8.8 is out! *

      Comment

      • Tatami
        Apprentice
        • Oct 2009
        • 59

        #18
        There is nothing balanced about having to deal with frequent pits of dozens of awake death quasits, willowisps and plasma breathers after level 30...

        Comment

        • Arendil
          Apprentice
          • Jun 2007
          • 78

          #19
          Originally posted by konijn_
          Since you mention Hell, you should try playing other variants ;]

          T.
          Believe me, I've tried most - if not all - Angband variants. Including dead ones. Only Hengband and Sangband keep me interested longer than few minutes. Current version of Hellband is going to wait until I'm in a -banding mood again......which will inevitably happen sooner or later. Next year probably.

          Comment

          • konijn_
            Hellband maintainer
            • Jul 2007
            • 367

            #20
            Originally posted by Arendil
            Believe me, I've tried most - if not all - Angband variants. Including dead ones. Only Hengband and Sangband keep me interested longer than few minutes. Current version of Hellband is going to wait until I'm in a -banding mood again......which will inevitably happen sooner or later. Next year probably.
            Did you try Steamband ?

            T.
            * Are you ready for something else ? Hellband 0.8.8 is out! *

            Comment

            • konijn_
              Hellband maintainer
              • Jul 2007
              • 367

              #21
              Originally posted by Tatami
              There is nothing balanced about having to deal with frequent pits of dozens of awake death quasits, willowisps and plasma breathers after level 30...

              Well, you are supposed to have found tons of good equipment before that.
              Do you die because of what you find there or do you run away ?

              T.
              * Are you ready for something else ? Hellband 0.8.8 is out! *

              Comment

              • konijn_
                Hellband maintainer
                • Jul 2007
                • 367

                #22
                Originally posted by fizzix
                If you're going to randomize stats of the monsters in order to place them earlier, why not go the whole way and make randomized unique monsters.
                Hmm, I am only thinking about damaging hp, not randomizing stats.

                T.
                * Are you ready for something else ? Hellband 0.8.8 is out! *

                Comment

                • Tatami
                  Apprentice
                  • Oct 2009
                  • 59

                  #23
                  I was just complementing. I don't die that often. Dis does leave you equipped at that. It just goes from easy to oh sh*t! In one staircase.

                  Balance to me based is the challenges and occurences in a game. Balanced games tend to more or less play the same way with minor diversions. You know more or less where and when the big fights and big items are to be had, for some it can get tedious. Unbalanced games with crazy fights out of nowhere, cool items that are as epic in power and rarity, *lots* of flavor, and many chars and classes with very disparate intrinsics and game approaches leave the pool of replay far deeper in the unbalanced game end.

                  Angband certainly is not the latter but I don't believe its beyond having a little madness bleed into it.
                  Last edited by Tatami; December 18, 2009, 20:35.

                  Comment

                  • konijn_
                    Hellband maintainer
                    • Jul 2007
                    • 367

                    #24
                    Originally posted by Tatami
                    I was just complementing. I don't die that often. Dis does leave you equipped at that. It just goes from easy to oh sh*t! In one staircase.

                    Balance to me based is the challenges and occurences in a game. Balanced games tend to more or less play the same way with minor diversions. You know more or less where and when the big fights and big items are to be had, for some it can get tedious. Unbalanced games with crazy fights out of nowhere, cool items that are as epic in power and rarity, *lots* of flavor, and many chars and classes with very disparate intrinsics and game approaches leave the pool of replay far deeper in the unbalanced game end.

                    Angband certainly is not the latter but I don't believe its beyond having a little chaos bleed into it.
                    I realized that you were complimenting after I hit 'submit', I would have undone that post if I could

                    I am coding proper picking up right now, I think this will be a big improvement.

                    T.
                    * Are you ready for something else ? Hellband 0.8.8 is out! *

                    Comment

                    • Ferrat
                      Rookie
                      • May 2009
                      • 3

                      #25
                      Originally posted by Timo Pietilä
                      Well, I have played thousands of games. Differences between "resists" and "abilities" are not really differences to me anymore. I know what to use and when to use it. What I require for my interest to stay is events that differ from game to game.

                      I have played all kinds of challenge-games and for some time I also dived quite fast, but even that turns pretty boring after a while. Every dive was the same, just with different gear. There are exciting events missing. When you have seen Azriel 10000 times it stops being interesting even when he appears at the place where you can get killed. Even situations that lead to dying isn't interesting when you have died who know how many times.
                      Sounds like Timo wants more strategic choices in the game. Things that require long term planning rather than being opportunistic. Challenge games are mostly strategic. However when you complete one, you don't need to think so much to do it again. After a while this is boring. Low turncount games are tests of tactical skill, with a fixed strategy of diving to look for opportunities. Again, boring for someone who likes strategy.

                      I think the question of balance is how to make the game more interesting for strategy people without annoying the tactical people.

                      Comment

                      • Timo Pietilä
                        Prophet
                        • Apr 2007
                        • 4096

                        #26
                        Originally posted by buzzkill
                        Yeah, interesting the first time it happens, but if such things happen more than once in a great while it would get really frustrating, really fast. At least with uniques, you may have a shot at killing them. An ancient dragon appearing at DL's native to baby dragons is an unfair (ugh!) death sentence.
                        Why would it be death sentence? And why would it be bad thing? Even if you die? If you die you start a new char. If you notice it you avoid it. And then there is area into dungeon where you can't go. If there is something in that area that you want then you have a dilemma: what to do?

                        Of course occurrences of such things should be rare and depends of your dlvl, but there should at least be a chance of such thing to happen every now and then. That would be like the one time I found RedDSM at dlvl 1. Or like that dance of death I did with Vecna in NPP *WAY* before I was ready to meet it: in NPP there is monster spell that allow *THEM* to teleport next to you, and it doesn't require LoS. There was a CGV into that level. One moment you are roaming into dungeon like usual, and next *baf* there is faster-than-you instakiller next to you. Teleport. It follows. Teleport. It follows. That was interesting. Scary and interesting. It would have been interesting even if I would died, because it was so drastically different than ordinary adventuring.

                        Originally posted by buzzkill
                        Survival would be a matter of luck (flip a coin type luck). You might a well have rare and undetectable traps that occasionally insta-kills a player. Interesting?
                        Well, yes, that would be interesting for a while. But too deadly for staying interesting for longer period of time....at least if those would not be really really rare. Like finding Bladeturner.

                        Comment

                        • Timo Pietilä
                          Prophet
                          • Apr 2007
                          • 4096

                          #27
                          Originally posted by Arendil
                          In my opinion, high game balance is boring in the long run, and actually *reduces* replayability.
                          My point exactly. I wanted to draw that point into game developers attention.

                          Game balance should *not* be about getting everything to be equal and similar power. Game is balanced when it is not "balanced" if you know what I mean.

                          Ever played Topi Ylinen -era zangband? That was fun. Crazy and "unbalanced" but fun like nothing I had played before. Then that game was taken over by bunch of "developers" that flattened it to "balanced" and boring. They added a lot of features, but because all of those features were "balanced" they were not interesting.

                          TY-curse anybody? Kill unique and get five Cyberdemons all firing rockets to you. Instant death, but fun as like nothing else.

                          Originally posted by Arendil
                          I already know what monsters/items/whatever can be found at a particular depth, no matter what character I play. So what is the point to play again? Differences between classes/races are not significant enough.

                          Also, balance severely limits player choices. I know that I have to spend time at stat gain, find source of all basic resistances around level X, improve speed around level Y, etc.
                          That creates few - maybe three- effective styles of playing, and after 15 or so years of *banding becomes boring as hell.
                          Heh, you newbie ;-). For challenge try egoless chars. Or like I tried artifactless, egoless Dwarf Priest. Bookless, artifactless hobbit mage. Of course even those get boring after a while. Diving was fun for a while, but not very long. After a few tries it reduced to just little bit faster games with exactly same problems as longer games.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9647

                            #28
                            Originally posted by Timo Pietilä
                            Or like I tried artifactless, egoless Dwarf Priest.
                            Did you ever finish that one? ISTR you stopped playing him because you were too attached to him and didn't want him to die
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Timo Pietilä
                              Prophet
                              • Apr 2007
                              • 4096

                              #29
                              Originally posted by Nick
                              Did you ever finish that one? ISTR you stopped playing him because you were too attached to him and didn't want him to die
                              Not really finished. It still is alive, but it gets really boring to keep such char alive after a while and diving would be suicide, so I doubt that I ever play it again. You would require a really lucky start for that to be viable char for winning.

                              What I did learn playing that char is that from basic resistances *poison* is the most important one. When you don't have any of those resistances you notice that poison makes most damage and after you start to meet AMHD and such then it really doesn't matter which element it uses you die. For fire and cold you can get resistance from spell and acid gets halved by armor so electricity is second worst of basic 5. When you have resistance ring for that and poison you can dive again. But without ego-items you need MHDSM to get all five basic resists from single item, and that is *rare* item. Against most elements you can use amulets and rings. PDSM would solve many problems.

                              Main problem with that char is that stats stay weak. There is no artifacts or ego-items giving you stat-boosts so you are required to use rings and amulets, and for speed only items you can use are RoS and Amulet of Trickery, which cause really hard choices, because AoWIS is what gives you 0% failure, and rings would be needed for stat-boosts.

                              Theoretically that is winnable, just extremely hard to play.

                              Comment

                              • buzzkill
                                Prophet
                                • May 2008
                                • 2939

                                #30
                                Originally posted by konijn_
                                Hmm, I am only thinking about damaging hp, not randomizing stats.

                                T.
                                A wounded dragon (cool)? That would reduce breath damage too, right?

                                Questions like that is probably why I never win .
                                www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                                My banding life on Buzzkill's ladder.

                                Comment

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