There are two primary ways to get paralyzed in the game: through a spell of some kind, and through a melee attack. Spells are dangerous but not instant death; your opponent gets several free turns but probably won't recast the spell, so you're unlikely to get chain-paralyzed. Melee attacks are a guaranteed death without Free Action, though, unless you get very lucky and/or have an incredibly high AC to prevent the paralysis hits from getting through reliably.
The upshot of this is that there's a big sign hanging around level 20 or so saying "Abandon all hope, ye who enter here without Free Action". The Carrion Crawler, Gorgimaera, Basilisk, Spectator, Ghoul, and Ghost all show up in the 20-30 range and have melee paralyze attacks; trying to fight those in melee is suicide (the Homunculus also has one and shows up at 15). However, if you have Free Action, then those same melee attacks are a complete non-issue. It bothers me that something can go from absolutely deadly to not remotely dangerous with a single flag change.
And before you say "Well, just avoid those monsters then", keep in mind that the only way to find out that those monsters have melee paralyzing attacks is to get into melee with them. Unless you're advocating that everyone read the monster spoilers or have years of experience playing the game.
I'd like to see Free Action get de-emphasized, so that not having it isn't instant death and we can stop putting it on half the egos and artifacts in the game just to make certain the player doesn't have to worry about it when rearranging equipment. Ideally, I'd like to see Free Action become important not at 20, but at around the 40-60 range. It should of course still be useful to have earlier, but not required. So here's my proposed changes:
* Change all melee attacks with the PARALYZE attribute to SLOW instead. There are not currently any melee attacks that cause slowing, I note, so this would probably require some code changes to support it.
* Free Action should prevent being slowed in addition to preventing paralysis
* Make paralysis duration scale with the monster's level (and possibly with the player's saving throw?). This makes Free Action steadily more important as you get deeper into the dungeon; getting paralyzed by an Elder Vampire (level 54) is going to be much more dangerous than getting paralyzed by a Druid (level 13).
* Remove Free Action from Westernesse, Holy Avenger, Dwarven, Gondolin, and Lothlorien ego-items (leaving it on crowns of Might, gloves of FA/Thievery, boots of FA, and Defender weapons). Make boots and gloves of FA rarer. Remove Free Action from a bunch of artifacts.
I think these changes would make FA desirable without making it mandatory, and would also make it a more interesting factor when considering your equipment. Thoughts?
The upshot of this is that there's a big sign hanging around level 20 or so saying "Abandon all hope, ye who enter here without Free Action". The Carrion Crawler, Gorgimaera, Basilisk, Spectator, Ghoul, and Ghost all show up in the 20-30 range and have melee paralyze attacks; trying to fight those in melee is suicide (the Homunculus also has one and shows up at 15). However, if you have Free Action, then those same melee attacks are a complete non-issue. It bothers me that something can go from absolutely deadly to not remotely dangerous with a single flag change.
And before you say "Well, just avoid those monsters then", keep in mind that the only way to find out that those monsters have melee paralyzing attacks is to get into melee with them. Unless you're advocating that everyone read the monster spoilers or have years of experience playing the game.
I'd like to see Free Action get de-emphasized, so that not having it isn't instant death and we can stop putting it on half the egos and artifacts in the game just to make certain the player doesn't have to worry about it when rearranging equipment. Ideally, I'd like to see Free Action become important not at 20, but at around the 40-60 range. It should of course still be useful to have earlier, but not required. So here's my proposed changes:
* Change all melee attacks with the PARALYZE attribute to SLOW instead. There are not currently any melee attacks that cause slowing, I note, so this would probably require some code changes to support it.
* Free Action should prevent being slowed in addition to preventing paralysis
* Make paralysis duration scale with the monster's level (and possibly with the player's saving throw?). This makes Free Action steadily more important as you get deeper into the dungeon; getting paralyzed by an Elder Vampire (level 54) is going to be much more dangerous than getting paralyzed by a Druid (level 13).
* Remove Free Action from Westernesse, Holy Avenger, Dwarven, Gondolin, and Lothlorien ego-items (leaving it on crowns of Might, gloves of FA/Thievery, boots of FA, and Defender weapons). Make boots and gloves of FA rarer. Remove Free Action from a bunch of artifacts.
I think these changes would make FA desirable without making it mandatory, and would also make it a more interesting factor when considering your equipment. Thoughts?
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