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always detect traps immediately after killing a unique
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PowerDiver
Prophet
Join Date:
Mar 2008
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2820
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#1
always detect traps immediately after killing a unique
December 10, 2009, 01:27
Especially if it has DROP_GREAT.
Double especially if it is Sauron.
Argh.
fizzix
Prophet
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#2
December 10, 2009, 01:44
I've definitely been guilty of this error. V helps me remember because it doesn't allow items to be on squares with a trap. Some of the variants don't have that feature.
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Djabanete
Knight
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Apr 2007
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#3
December 10, 2009, 05:18
Triple especially if it is Morgoth... oh wait.
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Marble Dice
Swordsman
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Jun 2008
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#4
December 10, 2009, 07:57
I always forget that Ogre Mages cast that stupid spell. What I want to know is why is the one tile you happen to step onto
always
a trap door?
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Magnate
Angband Devteam member
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#5
December 10, 2009, 09:27
Originally posted by
Marble Dice
I always forget that Ogre Mages cast that stupid spell. What I want to know is why is the one tile you happen to step onto
always
a trap door?
Basic proportionality: the chance of that tile being a trap door is ~= quality of drop. Happens to me after killing player ghosts in NPP ...
"Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles
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