Don't skip 2d5 longswords if you play nightlies!

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  • Marble Dice
    Swordsman
    • Jun 2008
    • 412

    Don't skip 2d5 longswords if you play nightlies!

    Because r1824 implements the changes originally discussed on page 3 of this thread.

    That is to say, you can no longer recognize artifacts at a glance from detection effects, so Ringil and the artifact daggers will show up as the standard for their kind: 2d5 and 1d4, respectively. A weapon's actual base damage dice are not revealed until you are aware of that weapon's combat bonuses. This happens after you wield it and whack something with it, or identify it. Once you are aware of the weapon's combat bonuses, you will see the actual damage dice as normal.

    Also, launchers that increase shooting power (bows of extra might and most standart bows) will now display the full multiplier, once worn or identified.
  • d_m
    Angband Devteam member
    • Aug 2008
    • 1517

    #2
    Awesome! I look forward to accidentally missing Ringil!

    Seriously, though, this is cool.
    linux->xterm->screen->pmacs

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    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #3
      Originally posted by d_m
      Awesome! I look forward to accidentally missing Ringil!

      Seriously, though, this is cool.
      Agreed - thanks MarbleDice. I think this is a really good change, which will make the late game far more interesting.
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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      • emulord
        Adept
        • Oct 2009
        • 207

        #4
        You still have the old 'k'ill everything. Wait it didnt work. ooo artifact!

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        • Marble Dice
          Swordsman
          • Jun 2008
          • 412

          #5
          Rod of Acid Balls is my favorite even though you get false positives with some egos and mithril. In any case, methods that require proximity and/or opportunity cost don't really bother me.

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