interesting monsters (reply to Takkaria and Andrew's message in Icey's thread)
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Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) -
As for your light idea - innovative, but the problem is that people have enough trouble hauling crap around as it is. I doubt they'd want to take a torch with them to replace their Phial/whatever just on the possibility they might run into something that doesn't like the light.
I know it would require code changes, but I think it's an interesting idea, and give some character to some of the monsters. monsters you can't just heave into HTH with, but you've either got to chase (if you've got a speed advantage), re-equip or take on from a distance, possibly without being able to see them (of course, that means you won't get monster memory for them). some ghosts would be good for this, dark hounds, possibly clear hounds, some low level orcs?
as an out-there idea.. how about re-positioning smeagol as a very powerful unique, but you only see him if you have the one ring? (which I've never seen). only problem is, it's brings a bit too much "story" or single use cases into play which I don't think angband is about.
dave
PS. hmm.. why don't we have goblins in the game? they're mentioned in the description for snaga's but we never see them as a monster.Comment
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