interesting monsters (reply to Takkaria and Andrew's message in Icey's thread)

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • will_asher
    DaJAngband Maintainer
    • Apr 2007
    • 1124

    #16
    Originally posted by fyonn
    Interesting thought about the vampire and light.. perhaps we could have minsters that won't go near you when you're carrying a (big) light source, or who keep out of lit rooms? if you want to kill them, then either fire down unlit corridors, or take them on in the dark? maybe if you carry a 1 square light source you can come up to them, but a 2 or 3 square source is too bright?

    just thoughts...
    If we had stuff like that, we could add grues to the game (from Zork).
    Will_Asher
    aka LibraryAdventurer

    My old variant DaJAngband:
    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

    Comment

    • fyonn
      Adept
      • Jul 2007
      • 217

      #17
      Originally posted by Conker
      As for your light idea - innovative, but the problem is that people have enough trouble hauling crap around as it is. I doubt they'd want to take a torch with them to replace their Phial/whatever just on the possibility they might run into something that doesn't like the light.
      well, people could taker a torch (or walk around until they find one), but there's also the several artifacts that provide light themselves, infravision or the option of fighting in the dark.

      I know it would require code changes, but I think it's an interesting idea, and give some character to some of the monsters. monsters you can't just heave into HTH with, but you've either got to chase (if you've got a speed advantage), re-equip or take on from a distance, possibly without being able to see them (of course, that means you won't get monster memory for them). some ghosts would be good for this, dark hounds, possibly clear hounds, some low level orcs?

      as an out-there idea.. how about re-positioning smeagol as a very powerful unique, but you only see him if you have the one ring? (which I've never seen). only problem is, it's brings a bit too much "story" or single use cases into play which I don't think angband is about.

      dave

      PS. hmm.. why don't we have goblins in the game? they're mentioned in the description for snaga's but we never see them as a monster.

      Comment

      Working...
      😀
      😂
      🥰
      😘
      🤢
      😎
      😞
      😡
      👍
      👎