I can't be sure what Icey meant when he said the monster's weren't interesting, but what I meant was that they lack character, not that they aren't challenging enough. I'm fine with diving deeper to get to challenging monsters. I can only guess that Icey meant some of both (that they weren't challenging and that they lack character).
People who have been here at least a few months have read me talk before about Angband's monsters lacking character, about how I despise icky things and yeeks, and snakes that differ only by their color and hit points. An "icky thing" is not the name of a monster, neither does "It is a smallish, slimy, icky creature" describe a species of monster. It just describes something smallish, slimy, and icky. Does it have legs? Does it have a head? Does it have a brain? Where is it from? Fighting an icky thing is barely more interesting than fighting an arbitrary "i" which is given no value and is just a letter on the screen.
Do you know what I mean?
I used to play Nethack, and monster character is one big thing that Nethack has but Angband doesn't. Nethack has actual descriptions for all its monsters and takes almost all its monsters from mythology, legends and other stories, and it has monsters which behave differently than other monsters. I realize having different behavior for different types of monsters would be very hard to implement, but maybe it can be done by using monster stats like intelligence, boldness, stealth, and others. Angband does have a few flags (such as erratic movement) that begin to do this but only very little. I think instead of "has a brain", "small brain" and "no brain", the options should be "has a humanlike brain", "has an unhumanly evil brain" (for demons, vampires, liches, and some other undead), "has an intelligent animal brain" (for were-beasts and the unique hounds at the end of the game), "has an animal brain", "has a small animal brain" (for bugs and maybe a few dumber animals), "has an artifical semblance of a brain" (for golems: has slight intelligence but isn't detected by telepahty), and "has no brain" ..there might be one or two more which would be appropriate for other monsters. If a monsters talks (insults, moans or otherwise), you should be able enter in to the monster.txt file what things it can say.
Obviously, what I can do with the monster.txt file will not change this very much, but at least I can change monster names and descriptions. "white cave snake" is slightly better than just "large white snake", only very slightly but it's something. I know really impleminting monster character would be a lot of trouble, and I don't really expect it to be put in to vanilla Angband. It's still a good game the way it is.
BTW, I took a break from going through the monster file, first to go on vacation and then to try to get a win in (unmodified) vanilla angband, but would you like to see what I have so far? It might not do a whole lot of good yet because I haven't written in more than a couple monster descriptions and only slightly modified a few others. (When I have the monsters' descriptions in my mind, I don't need to see them in text, so I was planning to wait till I was finished with redoing the rest of the file before I wrote descriptions)
People who have been here at least a few months have read me talk before about Angband's monsters lacking character, about how I despise icky things and yeeks, and snakes that differ only by their color and hit points. An "icky thing" is not the name of a monster, neither does "It is a smallish, slimy, icky creature" describe a species of monster. It just describes something smallish, slimy, and icky. Does it have legs? Does it have a head? Does it have a brain? Where is it from? Fighting an icky thing is barely more interesting than fighting an arbitrary "i" which is given no value and is just a letter on the screen.
Do you know what I mean?
I used to play Nethack, and monster character is one big thing that Nethack has but Angband doesn't. Nethack has actual descriptions for all its monsters and takes almost all its monsters from mythology, legends and other stories, and it has monsters which behave differently than other monsters. I realize having different behavior for different types of monsters would be very hard to implement, but maybe it can be done by using monster stats like intelligence, boldness, stealth, and others. Angband does have a few flags (such as erratic movement) that begin to do this but only very little. I think instead of "has a brain", "small brain" and "no brain", the options should be "has a humanlike brain", "has an unhumanly evil brain" (for demons, vampires, liches, and some other undead), "has an intelligent animal brain" (for were-beasts and the unique hounds at the end of the game), "has an animal brain", "has a small animal brain" (for bugs and maybe a few dumber animals), "has an artifical semblance of a brain" (for golems: has slight intelligence but isn't detected by telepahty), and "has no brain" ..there might be one or two more which would be appropriate for other monsters. If a monsters talks (insults, moans or otherwise), you should be able enter in to the monster.txt file what things it can say.
Obviously, what I can do with the monster.txt file will not change this very much, but at least I can change monster names and descriptions. "white cave snake" is slightly better than just "large white snake", only very slightly but it's something. I know really impleminting monster character would be a lot of trouble, and I don't really expect it to be put in to vanilla Angband. It's still a good game the way it is.
BTW, I took a break from going through the monster file, first to go on vacation and then to try to get a win in (unmodified) vanilla angband, but would you like to see what I have so far? It might not do a whole lot of good yet because I haven't written in more than a couple monster descriptions and only slightly modified a few others. (When I have the monsters' descriptions in my mind, I don't need to see them in text, so I was planning to wait till I was finished with redoing the rest of the file before I wrote descriptions)
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