It's probably an old idea, but what about giving the player a score for the game?
You could give players points for various milestones (reaching a new dungeon level and killing uniques) and the higher the score multiplier for each milestone the higher the points.
The score multiplier could start at 1.0 and be decreased for each player turn and also a set amount each time you return to town or go up a staircase.
Each milestone has a certain amount of points associated with it so you calculate the points received by:
Points = (milestone points) * (score multiplier)
It would give a bit more reward for people who aim to minimise turn count and play ironman mode. It would also give a penalty for people who stair scum a lot or return to town after each level.
You could even give penalties to certain classes that are considered easier to win with.
You could give players points for various milestones (reaching a new dungeon level and killing uniques) and the higher the score multiplier for each milestone the higher the points.
The score multiplier could start at 1.0 and be decreased for each player turn and also a set amount each time you return to town or go up a staircase.
Each milestone has a certain amount of points associated with it so you calculate the points received by:
Points = (milestone points) * (score multiplier)
It would give a bit more reward for people who aim to minimise turn count and play ironman mode. It would also give a penalty for people who stair scum a lot or return to town after each level.
You could even give penalties to certain classes that are considered easier to win with.
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