I felt that the artifact thread was jacked on a discussion of slings and I think it should be moved elsewhere:
I'll try to summarize what suggestions I saw.
Magnate: I think the problem with slings is more fundamental than the absence of artifacts and the rarity of Buckland. There's just no real incentive for any class to use slings, when longbows do 50% more damage and have lighter ammo. Once in a thousand games you might find an early +2 might sling
Timo: Slings should have more powerful ammo. After all plate or ring mail might block arrow with no damage, but if you are hit by fast moving brick it hurts even if it doesn't kill. Also breaking sling ammo (especially metallic one) is nearly impossible, so one stack of very good ammo should last very long time, making good sling much more attractive.
Magnate: Buckland ego should be turned into an artifact: THE sling of Buckland, with +2 to might, shots, dex and (say) speed and hold life. Then we perhaps need a new sling ego that's like Lothlorien or Haradrim - powerful but not crazy. Something like a "sling of speed" with +2 shots, dex and speed, but no extra might.
Eddie: Sling ammo should be all over the dungeon, and the sling itself should sell for cheap. Price should not be just about value. For 1 AU you should have a launcher with essentially unlimited ammo. The problem with ammo everywhere is that you have to id it to know it is average to squelch it if you do not care to see it, but stones could be special cased if anyone agrees with me on this, until the world comes around to my view that "average" should be obvious on sight.
TJS: How's about giving warriors a bonus to slings as well/instead of rogues? I imagine the extra strength of a warrior would let him sling stuff faster. Wouldn't rogues be sneaky with a bow rather than carry and throw heavy rocks about?
I'll try to summarize what suggestions I saw.
Magnate: I think the problem with slings is more fundamental than the absence of artifacts and the rarity of Buckland. There's just no real incentive for any class to use slings, when longbows do 50% more damage and have lighter ammo. Once in a thousand games you might find an early +2 might sling
Timo: Slings should have more powerful ammo. After all plate or ring mail might block arrow with no damage, but if you are hit by fast moving brick it hurts even if it doesn't kill. Also breaking sling ammo (especially metallic one) is nearly impossible, so one stack of very good ammo should last very long time, making good sling much more attractive.
Magnate: Buckland ego should be turned into an artifact: THE sling of Buckland, with +2 to might, shots, dex and (say) speed and hold life. Then we perhaps need a new sling ego that's like Lothlorien or Haradrim - powerful but not crazy. Something like a "sling of speed" with +2 shots, dex and speed, but no extra might.
Eddie: Sling ammo should be all over the dungeon, and the sling itself should sell for cheap. Price should not be just about value. For 1 AU you should have a launcher with essentially unlimited ammo. The problem with ammo everywhere is that you have to id it to know it is average to squelch it if you do not care to see it, but stones could be special cased if anyone agrees with me on this, until the world comes around to my view that "average" should be obvious on sight.
TJS: How's about giving warriors a bonus to slings as well/instead of rogues? I imagine the extra strength of a warrior would let him sling stuff faster. Wouldn't rogues be sneaky with a bow rather than carry and throw heavy rocks about?
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