It would be nice but not terribly important to have the player turncount or game turns or such on the main screen instead of having to "C" every time to see them In the same vein it would also be nice to have the number of turns remaining for torches and lanterns on the main screen. I know these are not very important or major changes but still it would be nice
Feature Request: Turncount on main screen
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I have the same monitor size. Although, I don't bother with a big main screen. I just have enough to cover one detection radius. I find the subwindows are much more important than the main screen.Comment
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This isn't really my cup of tea but, a brief summary when leaving a level might be fun, at least for a little while. When you take the stairs (down) it would tell you both how much 'real time' as well as how many turns you spent on the previous level(s), as well as other stuff, maybe xp/xp per turn, gp, gp per turn, enemies killed, avg xp per kill. Perhaps, eventually this info could be saved much like monster memory, then your current results could be compared to your historical averages.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Yes... I like that idea. You could turn it on or off in the options to show it at the end of a level to get a feel for things, and even save it over time. However, that information could really end up accumulating over time. I would like to see that, though. It would have an influence on my playing style.
I suppose that, if speed was a concern, you'd want to see turncount on the fly. In that case, I believe you can use subwindows, or maybe it can just be implemented there. I don't really need to see my turncount that much though.Comment
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Maintaining a continual buff spell (e.g. Bless) at non-normal speed comes to mind as well.Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011Comment
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