Feature Request: Turncount on main screen

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  • Rizwan
    Swordsman
    • Jun 2007
    • 292

    Feature Request: Turncount on main screen

    It would be nice but not terribly important to have the player turncount or game turns or such on the main screen instead of having to "C" every time to see them In the same vein it would also be nice to have the number of turns remaining for torches and lanterns on the main screen. I know these are not very important or major changes but still it would be nice
  • Ghen
    Apprentice
    • Jun 2007
    • 70

    #2
    I think that would be pretty busy with constantly incrimenting numbers. Do you use subwindows?

    Comment

    • Rizwan
      Swordsman
      • Jun 2007
      • 292

      #3
      Originally posted by Ghen
      I think that would be pretty busy with constantly incrimenting numbers. Do you use subwindows?
      Nope. It looks like I might have huh?

      Comment

      • Ghen
        Apprentice
        • Jun 2007
        • 70

        #4
        Originally posted by Rizwan
        Nope. It looks like I might have huh?
        I play on dual screens so I have an advantage in real-estate, but I have about 5-6 sub-windows open on the 2nd screen for all sorts of information

        Comment

        • Rizwan
          Swordsman
          • Jun 2007
          • 292

          #5
          Originally posted by Ghen
          I play on dual screens so I have an advantage in real-estate, but I have about 5-6 sub-windows open on the 2nd screen for all sorts of information
          ***ENVY*** I have a 17' screen so I don't have enough space for a big main screen AND sub-windows, and I can't live without a big main screen

          Comment

          • fizzix
            Prophet
            • Aug 2009
            • 3025

            #6
            Originally posted by Rizwan
            ***ENVY*** I have a 17' screen so I don't have enough space for a big main screen AND sub-windows, and I can't live without a big main screen
            I have the same monitor size. Although, I don't bother with a big main screen. I just have enough to cover one detection radius. I find the subwindows are much more important than the main screen.

            Comment

            • rdermyer
              Apprentice
              • Jul 2007
              • 79

              #7
              I just make sure I have monster view and object list up in subwindows, then make my main window as large as possible.

              Comment

              • tummychow
                Apprentice
                • Sep 2009
                • 93

                #8
                How often would you have to check turncount to seriously have a use for that? Especially considering how quickly that value changes?

                Comment

                • Maupin
                  Scout
                  • Jul 2009
                  • 27

                  #9
                  I'm not at all interested in turncount, as I tend to play very conservatively. I don't even know where turncount is on the Character screen(s). I'd hate to have it distracting me on the main screen.

                  Comment

                  • Rizwan
                    Swordsman
                    • Jun 2007
                    • 292

                    #10
                    Originally posted by Maupin
                    I'm not at all interested in turncount, as I tend to play very conservatively. I don't even know where turncount is on the Character screen(s). I'd hate to have it distracting me on the main screen.
                    I used to play very very conservatively too but am trying to change to a diving oriented approach ...

                    Originally posted by tummychow
                    How often would you have to check turncount to seriously have a use for that? Especially considering how quickly that value changes?
                    ... so I would like to keep an eye on the turncount as a mechanism to help me achieve that end.

                    Comment

                    • buzzkill
                      Prophet
                      • May 2008
                      • 2939

                      #11
                      This isn't really my cup of tea but, a brief summary when leaving a level might be fun, at least for a little while. When you take the stairs (down) it would tell you both how much 'real time' as well as how many turns you spent on the previous level(s), as well as other stuff, maybe xp/xp per turn, gp, gp per turn, enemies killed, avg xp per kill. Perhaps, eventually this info could be saved much like monster memory, then your current results could be compared to your historical averages.
                      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                      My banding life on Buzzkill's ladder.

                      Comment

                      • tummychow
                        Apprentice
                        • Sep 2009
                        • 93

                        #12
                        Yes... I like that idea. You could turn it on or off in the options to show it at the end of a level to get a feel for things, and even save it over time. However, that information could really end up accumulating over time. I would like to see that, though. It would have an influence on my playing style.
                        I suppose that, if speed was a concern, you'd want to see turncount on the fly. In that case, I believe you can use subwindows, or maybe it can just be implemented there. I don't really need to see my turncount that much though.

                        Comment

                        • Ghen
                          Apprentice
                          • Jun 2007
                          • 70

                          #13
                          All of this seems like it would be geared to a variant called "Angband Tournament Edition"

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            #14
                            I'm against showing turns on the main screen-the only reason I might want to check turns on such a frequent basis is scumming: pillar dancing or hack-n-back. Additional temptation is contra-indicated.

                            Comment

                            • zaimoni
                              Knight
                              • Apr 2007
                              • 590

                              #15
                              Originally posted by Pete Mack
                              I'm against showing turns on the main screen-the only reason I might want to check turns on such a frequent basis is scumming: pillar dancing or hack-n-back. Additional temptation is contra-indicated.
                              Maintaining a continual buff spell (e.g. Bless) at non-normal speed comes to mind as well.
                              Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
                              Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
                              Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011

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