I've never been knocked out and I'd like it to stay that way, as it seems like your chances of getting up again are slim unless you count pestering future characters as an undead adversary as "getting up again".
I've heard that Master Mystics and Grand Master Mystics are infamous for knocking adventurers out. Grand Master Mystics have that well sought after DROP_GREAT flag though, and I'd really like to hunt them down rather than stay away from them because of that. As far as I can tell, no other non-unique opponent seem to have DROP_GREAT so I guess you understand why I want to kill Grand Master Mystics. But how do I do it?
Obviously I need something that grants Free Action lest I want to be helpless long before I'm stunned enough to be down for counting. Speaking of "down for counting", boxers don't kick their knocked out opponents and as Eastern schools of matrial arts seem to be much more bound to a "Code of Honour" than boxing, maybe I can expect them to be gentlemen and wait for me to get up? Or is it a bad idea to count on that to save me if I get knocked out, as Morgoth may have twisted them to forfeit all honour and become ruthless Fu Manchu-like villians? Maybe you guys who have gotten deep into the dungeons of Angband can fill me in?
Anyway, my current character is a Dunadan Paladin who is used to kill most things in melee and only occasionally use ranged weapons and combat magic to take out fleeing foes and dangerous but fragile mage-like enemies. Mystics aren't animals, demons, evil, undead, giants, orcs or trolls either and immune to all elements which means I can't prepare some slaying or branded ammunition to help me defeat them from afar either. Actually, I can't be very prepared for them at all, as they're "not evil" (of course they're evil, at least if it turns out to be true that they kick their opponents when they're lying helpless) and I can only rely on my Detect Evil spell and I haven't found Godly Insights.
Let's say I find Godly Insights, then I could cast Detect Monsters and stay far away from them until I max my stats and reach character level 50. But is that enough to melee them?
And lets say I don't find Godly Insights in time, that means I'll have to stay away from diving deeper and scum for it on the shallower levels of Angband, right?
Are there other monsters (not only literal monsters but also humans with the moral values of a monster) who are capable of knocking you out? Ogres and Trolls seem to stun me a lot but not even once have I been heavily stunned. I've also read that sound attacks stun you, but I can't recall getting stunned by Vibration Hounds or Gold Dragons. But maybe I've always had resistance to sound when fighting those, at least when it comes to older Gold Dragons. It wouldn't suprise me if I had resistance as I had everything I needed in that (victorious ) game of Quickband.
It's so ironic, when I had sound resistance and met the variants end boss Saruman without encountering Grand Master Mystics I also had Godly Insights, but now when I'm after Morgoth and certainly have to meet Grand Master Mystics and also lack resistance to sonic attacks - of course I don't have Godly Insights! And of course those Vibration Hounds aren't evil enough to be seen with Detect Evil. And to make matters even worse, Grand Master Mystics can summon Vibration Hounds to do his bidding. I'm starting to get more and more convinced that Mystics aren't honorable matrial artists, if they fought fair they'd do it one on one instead of wanting to sic their doggies on me!
Can you please tell me which monsters you and people you know have been knocked out by so I know when I have to be extra careful. It wouldn't hurt to know of your close calls where you got heavily stunned either! And finally, what can I do to prevent stunning except avoiding those monsters or killing them extra fast? Is there any spells around that can grant you immunity to stunning? I know Cure Critical Wounds and greater healing potions set the stun counter to zero but when should I quaff them? I seems like getting "stunned" is something that happens all the time while I can't remember ever getting "heavily stunned". So quaffing potions as soon as you get stunned is going to run you out of potions at a brisk pace but can it be too late if you wait until you get heavily stunned until you quaff those potions? Is it usual that you go directly from stunned to knocked out if you fight a mighty opponent or are careless enough to get surrounded by pack of bad doggies or other (in a negative way) stunning foes?
Oh, and one more thing! Some baddies seem to have an hunger inducing spell (please tell me if there are others who have "touch to cause hunger" or something similar too) and if you fail to resist it, is it possible to faint from it? I mean, if you walk around weak from hunger but is it possible to go directly from "hungry" to "fainting" from a Hunger spell or a hunger attack (if such an attack exists). Also, is it commoin that hunger causing enemies hunt in packs? Bats of Gorgoroth seem to do, but they've got so much magic to choose from that they seldom end up using their Hunger spell.
Sorry for writing such a long post but it's my birthday today and it would be an awful birthday if I lost my character today. But for those of you who don't want to read through it all, I can quickly make a list of ten questions:
1. How do I defeat a Grand Master Mystic as a Dunadan Paladin?
2. Are there any other non-unique enemies with the flag DROP_GREAT?
3. What do you do when you dive to levels deeper than you should be diving if you lack Detect Monsters? Do you just use Detect Evil and ESP and hope your enemies have minds or are evil enough or do you just hold your thumbs?
4. What other monsters capable of knocking out out are there?
5. Which attacks should I look out for? Sound, of course, but are there other attacks? Gravity? Inertia? "Hit to batter"? "Kick to hurt"? Please tell me so I can spoil my game using monster.txt!
6. Do Mystics lack the Oriental matrial arts code of honour and kick men and women who are lying helpless on the floor? If so, why can't they be seen with Detect Evil?
7. Please tell me the best way to find Godly Insights (with Detect Monsters among other prayers!) I usually play with "Auto-scum for good levels" on but as I birth option I have the (NPPAngband only?) "All levels levels generated as small" and because of that Greater Vaulst are very, very rare, even more uncommon than they normally are!
8. If you meet someone who's really mighty or careless enough to get surrounded by a pack of nasties, is it common to go from only "stunned" to "knocked out" in one turn, totally passing "heavily stunned"?
9. Is it possible to get cursed with hunger from enemies and go from "hungry" to "fainting" without passing "weak" in one single move if you get surrounded or happen to be in a fight with someone real tough or happen to run into several lesser threats all using their hunger spell (or attack) on you?
10. Is there any way to gain stunning resistance or immunity from casting a spell, using a magical item or quaffing a potion? I'm neither talking about quaffing potions to neutralise stunning you're already suffering from nor equipping something to gain sound resistance, I''m asking if there is some way to gain temporary resistance to getting stunned - and more importatly - knocked out.
I've heard that Master Mystics and Grand Master Mystics are infamous for knocking adventurers out. Grand Master Mystics have that well sought after DROP_GREAT flag though, and I'd really like to hunt them down rather than stay away from them because of that. As far as I can tell, no other non-unique opponent seem to have DROP_GREAT so I guess you understand why I want to kill Grand Master Mystics. But how do I do it?
Obviously I need something that grants Free Action lest I want to be helpless long before I'm stunned enough to be down for counting. Speaking of "down for counting", boxers don't kick their knocked out opponents and as Eastern schools of matrial arts seem to be much more bound to a "Code of Honour" than boxing, maybe I can expect them to be gentlemen and wait for me to get up? Or is it a bad idea to count on that to save me if I get knocked out, as Morgoth may have twisted them to forfeit all honour and become ruthless Fu Manchu-like villians? Maybe you guys who have gotten deep into the dungeons of Angband can fill me in?
Anyway, my current character is a Dunadan Paladin who is used to kill most things in melee and only occasionally use ranged weapons and combat magic to take out fleeing foes and dangerous but fragile mage-like enemies. Mystics aren't animals, demons, evil, undead, giants, orcs or trolls either and immune to all elements which means I can't prepare some slaying or branded ammunition to help me defeat them from afar either. Actually, I can't be very prepared for them at all, as they're "not evil" (of course they're evil, at least if it turns out to be true that they kick their opponents when they're lying helpless) and I can only rely on my Detect Evil spell and I haven't found Godly Insights.
Let's say I find Godly Insights, then I could cast Detect Monsters and stay far away from them until I max my stats and reach character level 50. But is that enough to melee them?
And lets say I don't find Godly Insights in time, that means I'll have to stay away from diving deeper and scum for it on the shallower levels of Angband, right?
Are there other monsters (not only literal monsters but also humans with the moral values of a monster) who are capable of knocking you out? Ogres and Trolls seem to stun me a lot but not even once have I been heavily stunned. I've also read that sound attacks stun you, but I can't recall getting stunned by Vibration Hounds or Gold Dragons. But maybe I've always had resistance to sound when fighting those, at least when it comes to older Gold Dragons. It wouldn't suprise me if I had resistance as I had everything I needed in that (victorious ) game of Quickband.
It's so ironic, when I had sound resistance and met the variants end boss Saruman without encountering Grand Master Mystics I also had Godly Insights, but now when I'm after Morgoth and certainly have to meet Grand Master Mystics and also lack resistance to sonic attacks - of course I don't have Godly Insights! And of course those Vibration Hounds aren't evil enough to be seen with Detect Evil. And to make matters even worse, Grand Master Mystics can summon Vibration Hounds to do his bidding. I'm starting to get more and more convinced that Mystics aren't honorable matrial artists, if they fought fair they'd do it one on one instead of wanting to sic their doggies on me!
Can you please tell me which monsters you and people you know have been knocked out by so I know when I have to be extra careful. It wouldn't hurt to know of your close calls where you got heavily stunned either! And finally, what can I do to prevent stunning except avoiding those monsters or killing them extra fast? Is there any spells around that can grant you immunity to stunning? I know Cure Critical Wounds and greater healing potions set the stun counter to zero but when should I quaff them? I seems like getting "stunned" is something that happens all the time while I can't remember ever getting "heavily stunned". So quaffing potions as soon as you get stunned is going to run you out of potions at a brisk pace but can it be too late if you wait until you get heavily stunned until you quaff those potions? Is it usual that you go directly from stunned to knocked out if you fight a mighty opponent or are careless enough to get surrounded by pack of bad doggies or other (in a negative way) stunning foes?
Oh, and one more thing! Some baddies seem to have an hunger inducing spell (please tell me if there are others who have "touch to cause hunger" or something similar too) and if you fail to resist it, is it possible to faint from it? I mean, if you walk around weak from hunger but is it possible to go directly from "hungry" to "fainting" from a Hunger spell or a hunger attack (if such an attack exists). Also, is it commoin that hunger causing enemies hunt in packs? Bats of Gorgoroth seem to do, but they've got so much magic to choose from that they seldom end up using their Hunger spell.
Sorry for writing such a long post but it's my birthday today and it would be an awful birthday if I lost my character today. But for those of you who don't want to read through it all, I can quickly make a list of ten questions:
1. How do I defeat a Grand Master Mystic as a Dunadan Paladin?
2. Are there any other non-unique enemies with the flag DROP_GREAT?
3. What do you do when you dive to levels deeper than you should be diving if you lack Detect Monsters? Do you just use Detect Evil and ESP and hope your enemies have minds or are evil enough or do you just hold your thumbs?
4. What other monsters capable of knocking out out are there?
5. Which attacks should I look out for? Sound, of course, but are there other attacks? Gravity? Inertia? "Hit to batter"? "Kick to hurt"? Please tell me so I can spoil my game using monster.txt!
6. Do Mystics lack the Oriental matrial arts code of honour and kick men and women who are lying helpless on the floor? If so, why can't they be seen with Detect Evil?
7. Please tell me the best way to find Godly Insights (with Detect Monsters among other prayers!) I usually play with "Auto-scum for good levels" on but as I birth option I have the (NPPAngband only?) "All levels levels generated as small" and because of that Greater Vaulst are very, very rare, even more uncommon than they normally are!
8. If you meet someone who's really mighty or careless enough to get surrounded by a pack of nasties, is it common to go from only "stunned" to "knocked out" in one turn, totally passing "heavily stunned"?
9. Is it possible to get cursed with hunger from enemies and go from "hungry" to "fainting" without passing "weak" in one single move if you get surrounded or happen to be in a fight with someone real tough or happen to run into several lesser threats all using their hunger spell (or attack) on you?
10. Is there any way to gain stunning resistance or immunity from casting a spell, using a magical item or quaffing a potion? I'm neither talking about quaffing potions to neutralise stunning you're already suffering from nor equipping something to gain sound resistance, I''m asking if there is some way to gain temporary resistance to getting stunned - and more importatly - knocked out.
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