@p1@m1@b1@G1!d!k!v (Which is number 1 for pray, magic, browse, gain, confirm before drop/sell, kill/squelch, throw)
Scrolls, Rods of Recall I use !* (Confirm before doing anything)
An interesting inscription that I don't usually use is =g which will make you always get that item when you walk over it... could put it on !CCW, !Healing, !Restore Mana, etc.
@dhegler, if you 'I'nspect an item, you will see where it came from (depth and source).
Stores - why was the purchasing changed from earlier version (3.0.5 for example)? I find it clumsier to purchase items (personally).
This will be fixed I've been told.
Originally posted by dhegler
Why is the scrolling of the map set so close to the edges? In 3.0.5 when it scrolled, it would be be an extra few characters from the edge of the screen. I get a headache with the auto-center - any way to change the amount of spaces from the edge it will scroll?
This! I noticed the same, very annoying and very hard to realize that that is what is annoying me ;] I have a sneaking suspicion this is done once more for handhelds.. Maybe the number of squares ( 11 in Classic Vanilla ) should be a function of the terminal size ?
Originally posted by dhegler
Where do I turn on the prompt to pick up items? I can either pick them all up, or none (as best I can find). I am sure this is because I am not used to the options in the game.
My guess is with the current fixes to TMJ, that you dont need this option any more, so it's been helpfully removed for you ;]
Originally posted by dhegler
I LOVE the status bar, the detection status, etc.
Agreed.
Originally posted by dhegler
I am getting annoyed with things saying magical and then being utter garbage, rather than "worthless" or "average", etc. Since I am now trying a mage it doesn't matter much since I now have identify, but still annoying.
It is indeed annoying, it does not make sense suddenly characters can determine +x bonuses on weapons, but not notice a worthless item ? Come on..
T.
* Are you ready for something else ? Hellband 0.8.8 is out! *
Macros have added a whole new benefit to the game that I never used before... One F key for identify on the floor, one for shooting, four for major attack spells, one for detect. It must keep my key count to 50% of what it used to be!
Any docs on explaining exactly how macros and these inscriptions work?
BTW, for the person who mentioned about the shooting, I use the rogue-like keyset that uses "t" for shooting. Any reason my {@t1} and macro:t1*t not work?
BTW, for the person who mentioned about the shooting, I use the rogue-like keyset that uses "t" for shooting. Any reason my {@t1} and macro:t1*t not work?
Macros are always in terms of the original keyset.
Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.) Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011
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